从傀儡艺术提炼机器人非语言行为设计原则
Invisible Strings: Deriving Puppetry Principles and their Hidden Connections to Robot Behavior Design

- 结合傀儡师经验与文献,提取可迁移的机器人行为设计原则
- 发现傀儡原理能补足动画与舞蹈在实体交互上的不足
- 适合机器人交互设计、具身智能研究者参考
在设计机器人的非语言行为时,许多研究者借鉴了迪士尼动画原则等艺术启发。然而,这些原则受限于动画不涉及真实物理约束,且聚焦低层动画机制,难以适用于具有物理实体和交互能力的角色。相比之下,傀儡艺术虽长期探索实体角色的形态、行为与交互设计,却少被关注。本文基于傀儡学文献和专业傀儡师的经验,提炼出一套适用于机器人设计的核心原则。研究表明,这些原则不仅超越了剧场、舞蹈和动画的已有洞见,更在实体交互层面提供了独特补充。
原文摘要 · Abstract (English)
When designing robots' nonverbal behaviors, many researchers have turned to arts-based insights, such as Disney's Animation Principles. Yet, while these principles bear key insights into the design of like-life characters, their application to robot design is inherently limited, in part because animation is not constrained by real-world physics, and in part because animation principles focus on low level animation mechanics and not high-level design considerations for physically embodied, interactive characters. In contrast, little attention has been paid to art forms like puppetry, despite their long history of exploring morphological, behavior, and interaction design of physically embodied, interactive characters. As such, in this work we leverage puppetry texts and practicing puppeteers' expert knowledge knowledge to derive a set of puppetry principles with key insights for robot design. As we show, these insights go beyond -- and uniquely complement -- the prior insights provided by theater, dance, and animation.
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