按视角方向分块重建城市级3D表面,提升精度与效率
City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

- 按视角方向分块,相似视角联合优化深度
- 在三个城市数据集上优于当前最优方法
- 适合大规模城市场景重建的科研与工程人员
多视角3D表面重建是计算机视觉中的长期挑战。尽管基于3D高斯喷溅(3DGS)的大规模重建方法在新视角合成上表现优异,但在大场景中生成高质量表面仍面临几何复杂、优化耗时长和内存受限等问题。本文提出一种新颖而简单的分块方法,高效且忠实重建大场景表面。核心思想是基于视角方向进行场景划分,使具有相似朝向的视图共同参与优化,从而获得更准确的深度估计,实现高精度表面重建,并在多GPU上均衡分配计算负载。此外,我们设计了一种策略,检测并修复因视点稀疏或纹理不足导致的初始点云缺失区域,进一步提升几何质量。在GauU-Scene、MatrixCity和UrbanScene3D数据集上的大量实验表明,本方法在大场景表面重建上优于现有最先进方法。
原文摘要 · Abstract (English)
Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
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