GraspIT构建真实与仿真间闭环,生成高精度抓取姿态数据集。
GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

- 通过物理滑移测试在仿真中标注抓取质量,生成连续评分
- 230万候选抓取中83%通过测试,17%为可分级的难负例
- 支持真实与仿真数据双向映射,适合抓取策略学习与验证
稳健抓取新物体需要同时具备逼真RGB-D观测、经物理验证的抓取质量标注,以及仿真与真实世界的可靠桥梁,现有数据集无法兼顾。GraspIT填补此空白:在NVIDIA Isaac Sim中对桌面场景进行四阶段物理滑移测试,基于平行夹爪机械臂生成轨迹可达性检查与连续质量评分,超越力闭合标准。约230万候选抓取中,83%被标记为良好(得分≥0.50);17%虽通过力闭合但滑移测试失败,提供分级难负例。通过真实↔仿真循环,将标签回投影至100个真实场景。数据集包含约31.6万组带实例掩码、6-DoF位姿、物理属性和评分的6-DoF抓取的RGB-D帧集,覆盖1035个仿真与100个真实场景。所有工具开源并容器化。Isaac Sim内的轨迹规划还支持高分辨率演示流,用于桌面操作策略学习与行为克隆。
原文摘要 · Abstract (English)
Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of ${\sim}$2.3M candidates, 83% pass as \emph{good} ($s{\geq}0.50$); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real$\leftrightarrow$Sim loop back-projects these labels onto 100 real-world scenes. The release provides ${\sim}$316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
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