arXiv:2607.08250cs.CV2026-07TPAMI被引 1

用专家混合模型提升动态3D高斯点云的泛化能力

On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

论文配图:On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting
图 1 · 摘自论文原文
  • 设计两种专家混合架构,分别在共享或独立优化后融合变形模型
  • 在真实场景下实现更鲁棒的动态视角合成,适应复杂运动模式
  • 适合研究动态3D重建与可变形表示的学者和开发者

动态场景重建因现实世界运动的异质性和空间变化性而面临挑战。尽管近期3D高斯点云方法引入了多种变形形式用于动态新视角合成,但每种方法通常仅依赖单一变形模型,限制了在多样化动态场景中的鲁棒性。本文从专家混合(MoE)视角出发,研究多变形建模这一基础问题,针对两种不同的集成约束展开:一种是在训练中即时交互,另一种是分阶段独立优化后融合。我们提出混合变形专家(MoDE),通过联合优化将多个变形专家直接融入可变形高斯点云流程,所有专家基于共享的规范高斯表示运行,无需额外训练阶段或修改原优化调度。此外,我们提出动态高斯点云专家混合(MoE-GS),在独立优化各专家后,通过单独路由阶段进行融合,专家交互作用于非规范的高斯表示上。这两种方法提供了多变形建模的不同策略,揭示了集成约束如何影响变形专家的设计与行为。代码已开源。

原文摘要 · Abstract (English)

Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic novel view synthesis, each method typically relies on a single deformation model within its representation, which limits robustness across diverse dynamic scenarios. In this work, we study a fundamental problem-multi-deformation modeling for dynamic 3D Gaussian representations-under two distinct integration constraints that differ in when and how multiple deformation experts interact during training. From a Mixture-of-Experts (MoE) perspective, we view multi-deformation modeling as the problem of combining multiple specialized deformation models within a unified 3D representation. We first introduce Mixture of Deformation Experts (MoDE), which integrates multiple deformation experts directly into the deformable Gaussian Splatting pipeline through joint optimization. In MoDE, experts operate on a shared canonical Gaussian representation, enabling multi-deformation modeling without introducing additional training stages or modifying the original optimization schedule. In contrast, we further present Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS) under a different integration constraint, where deformation experts are optimized independently and combined through a separate routing stage. As a result, expert interaction occurs over non-canonical Gaussian representations after individual optimization. Together, these two approaches provide alternative strategies for multi-deformation modeling, clarifying how integration constraints shape the design and behavior of deformation experts in dynamic 3D Gaussian representations. Our code is available at: https://github.com/cvsp-lab/MoE-GS-studio.

3D重建高斯点云专家混合动态建模

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