arXiv:2607.08398cs.GRcs.CV2026-07中稿 · ECCV

端到端优化生成连通的四面体网格,适合物理仿真。

HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations

论文配图:HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations
图 1 · 摘自论文原文
  • 耦合高斯球与四面体元素,实现可微剪枝。
  • 几何精度优于现有方法,生成单一连通网格。
  • 适合需要真实物理模拟的3D重建场景。

传统物理仿真用的3D重建依赖解耦的两阶段流程:先提取表面几何,再进行易出错的四面体剖分。近期基于拉格朗日的方法(如TetSphere Splatting)虽尝试直接优化体积基元以跳过此步骤,但其同胚约束限制了拓扑自适应优化,导致生成离散四面体而非单连通网格,不适用于后续物理模拟。为此,我们提出一种拓扑自适应的统一四面体网格重建框架,通过端到端的拓扑与几何联合优化实现。首先,将高斯球耦合至四面体单元并利用边连接关系,估计连续透明度场以实现可微剪枝;其次,联合最小化网格平滑能量与多视角高斯渲染误差,驱动交替几何优化同时保持拓扑自适应性。实验表明,该方法在几何精度上优于当前最优技术,并生成连通、一致的四面体网格,有效规避了传统四面体剖分步骤,显著简化下游物理仿真流程。

原文摘要 · Abstract (English)

Standard pipelines for physics-ready 3D reconstruction rely on a decoupled two-stage paradigm: extracting surface geometry followed by an error-prone tetrahedralization process. While recent Lagrangian methods like TetSphere Splatting attempt to bypass this by directly optimizing volumetric primitives, their homeomorphic constraints prevent topology-adaptive optimization. Consequently, they produce disjoint tetrahedra rather than a single connected mesh, rendering the structures unsuitable for further physical simulations. To address this, we propose a topology-adaptive framework for holistic tetrahedral mesh reconstruction through end-to-end topological and geometric optimization. First, by coupling Gaussian spheres to tetrahedral elements and leveraging edge connections, we estimate a continuous opacity field for differentiable element pruning. Next, jointly minimizing mesh smoothing energy and multi-view Gaussian rendering error drives alternating geometric refinement while preserving topological adaptivity. Consequently, our approach effectively constructs a unified and topologically coherent tetrahedral mesh. Extensive experiments demonstrate that our method outperforms state-of-the-art techniques by achieving superior geometric accuracy and producing coherent, single-connected tetrahedral meshes, thereby effectively bypassing the error-prone conventional tetrahedralization step for reconstructed surface meshes and streamlining downstream physical simulation.

3D重建四面体网格物理仿真可微优化

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