无需标注数据,用自训练实现精准无人机与卫星图像定位
STEAM: Stable Self-Training with Elastic Matching and Adaptive Purification

- 通过弹性匹配和自适应净化,实现无监督跨视角定位
- 在University-1652和SUES-200上达到当前最优无监督性能
- 适合想低成本部署地理定位系统的研究者与工程师
跨视角地理定位(CVGL)旨在通过匹配无人机图像与对应卫星图像实现无GPS定位。现有监督方法依赖大规模人工标注的跨视角图像对,成本高且难以扩展;而现有无监督方法通常依赖生成模型或基于聚类的分阶段优化,易受分布偏差和噪声伪标签累积影响。为此,我们提出STEAM(Stable Self-Training with Elastic Matching and Adaptive Purification),一种端到端的无监督跨视角地理定位框架,直接在真实无人机与卫星图像上进行自训练。具体而言,所提出的稳定空间感知模块提升特征表示稳定性,弹性匹配发现高质量跨视角伪标签,自适应净化动态维护可靠的伪标签库。在University-1652和SUES-200基准上的大量实验表明,STEAM在所有现有无监督方法中表现最佳,且性能接近监督方法,验证了该框架的有效性与优越性。代码已开源:https://github.com/wsx-heu/STEAM.git。
原文摘要 · Abstract (English)
Cross-view geo-localization (CVGL) aims to achieve GPS-free localization by matching drone-view images with corresponding satellite-view images. Existing supervised methods rely on large-scale manually annotated cross-view image pairs, making them costly and difficult to scale. In contrast, existing unsupervised approaches typically depend on generative models or clustering-based stage-wise optimization, which are prone to distribution bias and the accumulation of noisy pseudo-labels. To address these limitations, we propose STEAM (Stable Self-Training with Elastic Matching and Adaptive Purification), an end-to-end unsupervised cross-view geo-localization framework that performs self-training directly on real drone and satellite images. Specifically, the proposed Stable Spatial-Aware Module enhances the stability of feature representations, Elastic Matching discovers high-quality cross-view pseudo-labels, and Adaptive Purification dynamically maintains a reliable pseudo-label repository throughout the self-training process. Extensive experiments on the University-1652 and SUES-200 benchmarks demonstrate that STEAM achieves state-of-the-art performance among all existing unsupervised methods and delivers performance comparable to supervised approaches, validating the effectiveness and superiority of the proposed framework. The source code is available at https://github.com/wsx-heu/STEAM.git.
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