利用物体运动信息提升材质与光照分离的准确性
Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

- 通过跟踪刚体运动中的多视角观测,约束反向渲染优化
- 合成数据实验显示运动状态下材质重建误差降低显著
- 适用于手持设备拍摄的真实视频,抗噪声能力强
在反向渲染中将表面辐射亮度分解为材质和光照对重照明和增强现实等应用至关重要,但该问题严重不适定——多种材质与光照组合可能产生相同外观。通常通过在不同光照条件下拍摄物体来缓解歧义,从而约束优化过程。本文探索刚体运动带来的多角度光-表面交互观测,以解决材质与光照的歧义问题。我们提出一种可重照明的方法,将物体跟踪与重建融入反向渲染,适用于一般刚体运动物体。合成数据实验表明,运动观测能显著提升材质重建精度;真实手持物体的RGB视频结果也验证了该方法在噪声环境下仍保持优势。
原文摘要 · Abstract (English)
Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.
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