用多智能体协作构建自洽虚构世界,自动解决内容冲突与效率问题。
Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

- 分层压缩+语义调度,减少90%上下文冗余
- 迭代评审使通过率从42%提升至85%以上
- 零代码扩展,适合游戏/小说世界构建
世界构建是游戏设计与文学创作的基础任务。大语言模型虽为自动化内容生成带来可能,但在世界构建中面临三大挑战:上下文随过程线性膨胀、创意多样性与内容一致性之间的矛盾,以及缺乏自动化质量保障。本文提出AutoWorldBuilder,一种多智能体协同系统,通过五个集成组件应对这些挑战:结构化概念网络并支持冲突检测;基于有向无环图的混合批处理调度器,按语义局部性分组任务;四层上下文压缩机制实现约90%的令牌缩减;带有专用审计员的迭代评审系统,将提案通过率从42%提升至85%以上;以及支持零代码扩展的技能驱动架构,可差异化配置温度参数。在20个不同世界构建任务中,使用GPT-OSS 120B和DeepSeek v3.2作为后端,系统实现95.0%的成功率,每世界生成56-103个自洽概念,耗时18-31分钟,且无冲突交付。验证的架构模式,包括层间预算压缩、语义局部性调度及生成与评审分离,可推广至更广泛的知识密集型多智能体大模型应用。
原文摘要 · Abstract (English)
Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.
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