直接三角化高斯点云,实现实时更新的高质量三维场景重建
Incremental Online Scene Reconstruction by 3D Gaussian Triangulation

- 通过直接三角化密集高斯表示,实现实时显式网格重建
- 在公开数据集上渲染质量和重建精度均优于传统高斯方法
- 动态冻结历史区域,显著降低长时间处理的内存与计算开销
增量式场景重建对真实世界应用至关重要。尽管3D高斯泼溅展现出强大潜力,但现有方法大多需将优化后的高斯转换为中间隐式场以提取显式网格,阻碍了与下游任务的无缝集成。为此,我们提出一种新型在线框架,通过直接三角化密集几何高斯表示,增量式重建并更新高保真显式网格,同时支持高质量渲染与增量表面重建。此外,我们设计了一种高效直接网格化算法,可从高斯集合中提取并更新网格。为保证网格精度,引入基于平面的拉拽约束,动态将3D高斯原语对齐至局部表面近似。同时,通过动态冻结已完全优化的历史区域,显著降低长序列处理中的内存与计算开销。在公开数据集上的实验表明,本方法在渲染质量与重建精度方面均优于传统高斯基方法。
原文摘要 · Abstract (English)
Incremental scene reconstruction is essential for real-world applications. Although 3D Gaussian Splatting shows strong potential, most existing approaches require offline conversion of the optimized Gaussians into an intermediate implicit field for explicit mesh extraction, which hinders seamless integration with downstream tasks. To address this limitation, we propose a novel online framework that incrementally reconstructs and updates high-fidelity explicit meshes by directly triangulating a dense geometric Gaussian representation, which supports both high-quality rendering and incremental surface reconstruction. Moreover, we present a direct meshing algorithm that efficiently extracts and updates the mesh from the Gaussian set. To ensure mesh accuracy, we enforce a plane-based pulling constraint that dynamically aligns 3D Gaussian primitives to the approximated local surface. Furthermore, our framework significantly reduces memory and computational overhead during long-sequence processing by dynamically freezing fully optimized historical regions. Experiments on public datasets demonstrate that our method outperforms conventional Gaussian-based methods on both rendering quality and reconstruction accuracy.
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