提出不对称3D高斯溅射架构,大幅提升长序列场景建模效率。
AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

- 分几何与外观两分支,粗粒度与细粒度特征分别处理
- 在960P 32视角下达优化方法水平,速度提升近800倍
- 参数更少、训练推理开销低,适合资源受限场景
近期通用3D高斯溅射模型虽推动了长序列新视角合成(NVS)进展,但伴随大量冗余计算。我们发现冗余源于两点:(i) 高质量NVS并不要求高精度几何;(ii) 外观学习通常比几何恢复更简单。基于此,提出一种不对称架构,解耦几何与外观建模。几何分支以粗粒度令牌为主,使用多数参数进行多视角重建;外观分支则处理细粒度令牌,用极少参数捕捉细节。两分支通过双向连接交互,实现任务间互导。该任务感知的不对称设计减少计算冗余,更合理分配资源,提升参数效率,使小型模型也能表现强劲。在32视角960P输入下,本模型达到基于优化的方法性能,同时实现近800倍加速,且以显著更少参数和更低训练/推理开销超越当前最优通用模型的零样本表现,整体效率显著提升。
原文摘要 · Abstract (English)
Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.
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