arXiv:2607.11594cs.AIcs.GR2026-07

用大模型生成可通达的多场景游戏世界,自动解决连通性与可导航难题。

MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

论文配图:MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models
图 1 · 摘自论文原文
  • 分四阶段生成,用中间表示确保跨场景一致
  • 100个案例全可运行,通路识别F1达0.96
  • 适合游戏开发、具身智能与自动化内容创作

多场景导航(在封闭空间完成目标后通过门户进入下一场景)是现代3D游戏的核心特征,但创作成本高:每个门户两端需对齐,室内布置后仍需保持可通行性,且连接关系需跨文件一致。现有单场景生成方法虽降低制作成本,但无法直接扩展为连通的多场景世界。本文提出MAGIC,一个从自然语言提示到可运行游戏项目的系统,解决跨场景一致性、场景内可导航性及过渡有效性评估三大难题。MAGIC采用四阶段流程:规划共享的过渡感知中间表示,通过洪水填充验证器确保门户可达性,联合生成场景与过渡脚本,并整合为完整项目。针对传统评估指标不执行过渡的问题,引入过渡聚焦的评估代理,在游戏中实际运行每条通路。在包含100个案例的新基准上,MAGIC成功生成全部可运行项目,端到端通路识别达到0.99精确率、0.95召回率、0.96 F1;逐阶段对比显示,其恢复更多真实门户,生成布局可导航性显著优于LLM基线与Holodeck。代码已开源。

原文摘要 · Abstract (English)

Multi-scene navigation (clearing an objective in one bounded space and then crossing a portal into the next) is a defining feature of contemporary 3D games, but authoring it is laborious: every portal must have consistent endpoints on both sides, each interior must remain navigable once it is furnished, and the resulting connectivity must be kept consistent across many files. Recent large language model (LLM) and multimodal LLM (MLLM) scene generators have made single-interior synthesis dramatically cheaper, yet they produce one scene at a time and cannot, by naive repetition, yield a connected multi-scene world. We identify three obstacles that single-scene methods leave unsolved: cross-scene consistency, in-scene navigability, and the evaluation of whether a transition actually works. We present MAGIC, a prompt-to-project system that addresses all three. MAGIC is a four-stage pipeline that turns a single natural-language prompt into a runnable multi-scene game project: it plans a shared transition-aware intermediate representation, specifies each scene while enforcing portal reachability with a flood-fill validator, generates the scenes together with their transition scripts, and combines them into one project. Because existing single-scene fidelity metrics never execute a transition, we further introduce a transition-focused evaluation agent that runs each transition in play. On a new benchmark of 100 multi-scene cases, MAGIC produces an executable project for every case and reaches 0.99 precision, 0.95 recall, and 0.96 F1 on end-to-end transition identification; stage by stage, it recovers more ground-truth portals and yields markedly more navigable layouts than an LLM baseline and Holodeck. Our code is available at https://github.com/sereneee1201/MAGIC/.

游戏生成大模型多场景可导航

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。