arXiv:2607.11644cs.CV2026-07International Conf…

无需训练即可跨物种迁移动作,让动画角色动起来更自由。

Motion4Motion: Motion Transfer Across Subjects at Inference

论文配图:Motion4Motion: Motion Transfer Across Subjects at Inference
图 1 · 摘自论文原文
  • 用视频运动流代替骨骼结构进行动作迁移。
  • 跨物种动作转移效果显著优于现有方法。
  • 适合动画师快速实现多样角色的动作复刻。

本文研究视频间动作迁移,对动画创作至关重要。以往方法主要在人类或类人角色间实现,依赖预定义的人体骨骼结构,需骨架条件训练。这导致难以推广至不同物种的动物,且受限于多样骨骼标注数据稀缺。为此,本文提出无需训练的Motion4Motion框架,不再依赖骨骼,而是建模视频中角色的运动流,从而更易实现跨物种动作迁移。大量实验与新应用场景表明,该方法性能显著优于基线。项目页面见https://lhchen.top/Motion4Motion。

原文摘要 · Abstract (English)

This work explores the motion transfer from one video to another, which is crucial in animation for diverse characters. Previously, video motion transfer has been largely explored between human and human-like characters, enabling a lot of applications in digital creation. However, these approaches encounter a main limitation. Specifically, related technical pipelines heavily rely on a predefined human skeleton structure and accordingly require skeleton-conditional model training. On the one hand, these methods are difficult to generalize to diverse characters, such as animals from different species, while preserving their unique motion styles. On the other hand, labeled data in diverse skeletons is limited, which additionally restricts the large-scale training for the task. In this paper, we jump out of the skeleton-based motion transfer framework and propose a training-free motion transfer framework, named Motion4Motion. Motion4Motionmodels the motion flow of the character in a video instead of skeletons, which makes motion transfer across species easier. Extensive experimental results and novel applications show our methods outperform baselines impressively. Project page is available at https://lhchen.top/Motion4Motion.

动作迁移视频生成跨物种

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