用博弈论指导采样式路径规划,实现竞速自动驾驶的高效防守策略。
A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

- 将博弈论嵌入采样规划器,用离线学习的势函数捕捉多车交互。
- 在线优化生成动态交互参考路径,使车辆能主动阻挡对手。
- 在高保真模拟中验证,计算开销小且有效实现防守行为。
自主竞速需要在极限操控与多智能体竞争策略间取得平衡。博弈论为建模交互提供了数学框架,可实现如阻挡等策略行为,但直接求解完整动态博弈在线上计算开销过大,难以集成到高频自动驾驶系统中。本文提出一种混合架构,将博弈论推理融入采样式运动规划,结合战略互动与鲁棒轨迹生成。基于α-势博弈形式,利用离线学习的势函数捕捉多车交互;在线运行时,通过梯度优化动态调整交互参数,生成‘交互参考路径’,作为高频采样规划器中的动态代价偏置。在雅典滨海赛道的高保真仿真环境中评估表明,该方法成功诱导出防守行为(如阻挡),且无需承担完整动态博弈求解的计算负担。
原文摘要 · Abstract (English)
Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $α$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
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