通过动态分配3D高斯分布,实现更高效紧凑的3D重建。
SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

- 基于全局资源预算优化,动态调节高斯点分布密度。
- 平均减少30.38%高斯点数与23.81%训练时间。
- 适合追求高效、紧凑3D重建的开发者和研究者。
3D高斯泼溅(3DGS)实现了实时高保真新视角合成,但其训练效率和表示紧凑性受限于过多的基元泛滥。为此,我们将3DGS的结构演化建模为全局预算约束优化问题,推导出最优性条件:在有限基元预算下,各空间区域的边际效用应均衡。基于此,我们提出SPARE-GS,一种通用即插即用框架,能动态对齐3D高斯基元分布与区域表达需求。该方法估计归一化区域需求,设定自适应目标配额,并利用区域预算偏差协调稠密化、剪枝与自适应终止,实现更均衡的结构分配。在标准、加速及结构增强的3DGS流水线中广泛实验表明,SPARE-GS平均降低30.38%高斯点数与23.81%训练时间,同时提升平均PSNR。此外,所得紧凑表示降低了下游处理时间,改善了多种压缩与剪枝方法的率失真性能,证明了全局结构预算调控的广泛应用价值。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a global budget-constrained optimization problem and derive an optimality condition, which requires the marginal utility of structural resources to be balanced across spatial regions under a finite primitive budget. Based on this formulation, we propose SPARE-GS, a general plug-and-play framework that dynamically aligns the distribution of 3D Gaussian primitives with regional representational demand. SPARE-GS estimates capacity-normalized regional demand, assigns adaptive target quotas, and uses regional budget deviations to coordinate densification, pruning and adaptive termination toward a more balanced structural allocation. Extensive experiments across standard, accelerated, and structure-enhanced 3DGS pipelines demonstrate that SPARE-GS reduces the Gaussian count and training time by an average of 30.38% and 23.81%, respectively, while improving the average PSNR. Moreover, the resulting compact representations reduce downstream processing time and improve the rate-distortion performance of diverse compression and pruning methods, demonstrating the broad applicability of global structural budget regulation.
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