arXiv:2607.16926cs.CV2026-07ICCV被引 1

用高斯点云同时去模糊和重建带严重运动模糊的3D场景

Splat-based 3D Scene Reconstruction with Extreme Motion-blur

论文配图:Splat-based 3D Scene Reconstruction with Extreme Motion-blur
图 1 · 摘自论文原文
  • 融合光流与ICP对齐帧,用高斯点调整姿态与几何
  • 通过模拟曝光期运动,对比渲染帧实现图像去模糊
  • 在极端模糊数据集上优于现有方法,适合机器人导航

我们提出一种基于高斯点云的RGB-D输入3D场景重建方法,可有效处理低光环境下常见的极端运动模糊问题。在弱光条件下,由于曝光时间延长,RGB图像常出现严重运动模糊,导致传统相机位姿估计方法(如COLMAP)失效,进而引发位姿不准与颜色模糊,影响3D重建质量。尽管神经辐射场和高斯点云等近期方法表现优异,但其依赖精确位姿估计,在快速运动或光照不良时仍面临挑战。此外,快速移动与深度传感器视场有限导致点云重叠度低,使ICP算法效果受限。为此,我们提出结合位姿估计与图像去模糊的高斯点云框架,利用3D高斯点和深度信息增强场景表示。首先通过光流与ICP对齐连续帧,再通过调整高斯位置优化深度对齐以精炼位姿与几何结构。为处理运动模糊,我们建模曝光期间相机运动,通过对比输入图像与一系列清晰渲染帧实现去模糊。在新构建的含极端运动模糊的RGB-D数据集上的实验表明,该方法显著优于现有技术,可在恶劣条件下实现高质量重建。该方法对机器人、自动驾驶与增强现实中的3D地图构建具有广泛意义。代码与数据集已公开于https://github.com/KAIST-VCLAB/gs-extreme-motion-blur。

原文摘要 · Abstract (English)

We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on https://github.com/KAIST-VCLAB/gs-extreme-motion-blur.

3D重建运动模糊高斯点云机器人

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