arXiv:2607.17769cs.ROcs.CV2026-07

将手语生成结果转化为机器人可执行动作,解决肢体穿插问题。

From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation

论文配图:From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation
图 1 · 摘自论文原文
  • 用体积化SMPL-X模型检测并修正肢体穿插,保持原轨迹最小偏移。
  • 通过视觉语言模型识别机器人执行中的失败模式并动态修正。
  • 适合研究人形机器人手语执行与跨模态运动转换的团队。

近年来的手语生成(SLG)系统输出越来越密集的3D身体表征,更完整地保留全身运动学与几何信息,便于在人形机器人上实现。然而,这些生成动作常出现自交现象,如手手、手躯穿插。此类问题在离线渲染中可容忍,但在机器人执行中会导致逆运动学求解不可行、碰撞及轨迹不稳定。本文提出一个系统级框架,通过两个模块实现从手语生成到人形机器人关节空间执行的桥接:首先引入基于体积化SMPL-X的碰撞缓解模块,将生成动作投影至物理合理配置,同时最小化对原轨迹的偏离;其次提出一种基于逆运动学骨干的视觉-语言引导重定向算法:视觉语言模型作为渲染后人形动作的视觉评判者,识别特定于机器人实现的失败模式,并触发任务空间的针对性修正。实验表明,碰撞处理与感知引导优化是实现可靠人形手语执行的关键缺失组件。

原文摘要 · Abstract (English)

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.

手语生成人形机器人运动重定向碰撞规避

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