让机器人自适应调整安全距离,避免绕路或撞墙。
Learning Adaptive Safety Margins for Visual Navigation

- 用上下文感知的评分器动态调整路径安全裕度。
- 在多个数据集上成功率达90%以上,路径效率更高。
- 无需现场调参,可直接用于真实人形机器人导航。
在杂乱室内环境中,机器人失败往往不是因为无法生成无碰撞路径,而是固定安全裕度不匹配:过保守导致绕远路和超时,过宽松则因感知偏差产生近边界捷径。基于扩散模型的规划器能从自我视角的RGB-D图像生成多样轨迹候选,但可靠选择仍是瓶颈。本文提出一种上下文条件的安全评议员,学习适应性清除偏好以排序扩散候选路径,分解为三部分:(i) 安全项包含清除预算惩罚与控制屏障函数残差,保障路径点与过渡段的安全性;(ii) 效率项结合平滑性惩罚与安全门控的绕行比率惩罚,避免绕远又不鼓励冒险捷径;(iii) 距离约束匹配项将学习到的裕度锚定于实际的ESDF清除值,防止裕度坍塌。在仿真中利用特权的ESDF几何信息训练评议员,并通过两阶段师生蒸馏转为仅依赖感知的筛选器。在HM3D和MP3D的PointGoal导航任务上,包括跨数据集迁移,本方法在强扩散、优化和强化学习基线中实现了最高成功率(SR)和按路径长度加权的成功率(SPL)。纯仿真训练后,该方法可直接部署于Unitree G1人形机器人,在未进行任务特化调参的情况下完成复杂室内导航。
原文摘要 · Abstract (English)
Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.
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