用深度强化学习攻克尼泊尔棋类Baghchal的不对称策略难题
Deep Reinforcement Learning to Master the Asymmetric Strategy of Baghchal
- 对比四种RL算法在不对称棋局中的表现,采用模型训练与跨角色评估
- MuZero胜率最高,对老虎和山羊分别达86%和62%胜率
- 模型基于蒙特卡洛树搜索,适合长期规划;PPO更高效实用
Baghchal是一种源于尼泊尔的双人不对称棋类游戏,四只虎需捕获二十只羊,而羊的目标是使虎无法移动。尽管该游戏具有复杂的战略结构、完美信息机制及文化意义,但在深度强化学习领域研究不足。本文系统探索了四种深度强化学习方法:DQN、REINFORCE、PPO 和 MuZero,均仅在单侧角色上训练,再评估其在另一侧的表现。通过胜率、平局率、平均捕获数、训练收敛速度和计算成本进行评分。实验发现,MuZero在两项任务中表现最佳,对虎方胜率为86%,对羊方胜率为62%,其优势源于基于模型的规划与蒙特卡洛树搜索结合。PPO则表现出更强的现实可行性,在两个不对称任务中均具竞争力,且计算成本显著低于MuZero。对涌现战略行为的分析表明,基于模型的策略在长程规划中更优,而基于价值的方法如DQN则因奖励信号更强,更倾向于偏向虎方角色。
原文摘要 · Abstract (English)
Baghchal is a two-player asymmetric board game with Nepali origins where four tigers are to capture goats and twenty goats desire to keep tigers in immobility. Although Baghchal has a complex structure which is strategic, has perfect information structure, and has cultural meaning, it has not been adequately covered in deep reinforcement learning (RL) literature. This paper gives a systematic exploration of four deep RL solutions Deep Q-Network (DQN), REINFORCE, Proximal Policy Optimization (PPO) and MuZero that are trained on one side of the asymmetric gameplay of Baghchal and then evaluated on the other side. The algorithms are rated based on win rate, draw rate, average captures, training convergence and computational cost. It is experimentally found that MuZero generates the best performance in both tasks, achieving 86 percent win over these Tiger and 62 percent win over these Goat and the ability to do so is due to the model-based planning machine through the Monte Carlo Tree Search. PPO is the most realistic algorithm and is provided to be competitive over both asymmetric tasks with significantly reduced computational costs compared to MuZero. Emergent strategic behavior analysis shows that model-based strategies are optimal over long-horizon planning, whereas value-based counterparts like DQN are more biased up towards the Tiger role owing to the more substantial reward signal.
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