arXiv:2607.19731cs.GRcs.ET2026-07

用多平面图像加速全息渲染,实现高画质3D显示。

Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays

论文配图:Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays
图 1 · 摘自论文原文
  • 基于多平面图像构建波光学渲染管线,提升全息图生成效率。
  • 速度比现有算法快25万倍,画质接近甚至超越传统方法。
  • 适合开发新型全息显示系统的研究者与工程师参考。

神经渲染的进展使从稀疏、随意拍摄的图像中重建3D场景并生成新视角成为可能,但这些内容通常在2D屏幕或传统VR头显上呈现,严重限制了沉浸感和真实感。随着新型3D场景表示的发展,亟需专用渲染算法将现有3D内容转换为兼容新兴3D显示技术(如全息显示)的格式。本文提出一种基于多平面图像(MPIs)的波光学渲染流程,用于高效高质量的全息图合成。所提基于MPI的计算全息算法在运行时间上显著优于最先进的基于基元的CGH算法,速度提升高达250,000倍,同时保持相近的图像质量;在图像质量上也大幅超越传统的层叠式CGH算法。我们在多种3D场景数据集上通过仿真和实验捕获结果进行了充分验证,展示了出色的3D焦堆栈和4D光场重建性能,且不牺牲效率。

原文摘要 · Abstract (English)

Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs of a 3D scene reconstructed from a set of sparse, casually captured images. However, these renderings are viewed on a computer screen or conventional VR headsets as 2D images, greatly limiting the perceptual realism and immersiveness of such experiences. The rapid development in novel 3D scene representations calls for dedicated rendering algorithms that convert these readily-available 3D contents into formats that are compatible with emerging 3D display technologies, such as holographic displays. In this paper, we propose a wave-optics rendering pipeline that works with multiplane images (MPIs) for efficient and high-quality hologram synthesis. Our MPI-based computer-generated holography algorithm greatly outperforms state-of-the-art primitive-based CGH algorithms in terms of runtime, achieving speedups up to 250,000x while achieving comparable image quality, and significantly outperforms conventional layer-based CGH algorithms in terms of image quality. We validate our method extensively on a wide variety of 3D scene datasets both in simulation and through experimentally captured results, showing exceptional 3D focal stack and 4D light field reconstruction performance without sacrificing efficiency.

全息显示波光学渲染加速多平面图像

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