用真实行走数据驱动仿真,实现假肢控制器高效个性化
A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers

- 通过回放真实步态数据构建仿真环境,避免建模复杂人体控制机制
- 在3名截肢者身上验证,仿真预测硬件表现相关性高达0.96~0.997
- 相比基线,优化后的控制器生物相似性提升42%~59%,适合假肢研发者
为适配个体步态生物力学,个性化动力假肢控制器至关重要,但现有方法依赖耗时的人机交互探索,或受限于低维单关节参数空间。尽管模拟到现实迁移已实现机器人高维运动控制,但在辅助设备控制中人类伙伴仍难以建模。本文提出一种回放约束仿真框架:基于MuJoCo的仿真器复现假肢膝踝动力学,同时回放个体行走数据中的髋关节运动轨迹与基于反馈的地面反作用力,无需建模复杂的神经肌肉控制机制。我们采用深度强化学习策略,同步个性化双关节相位依赖刚度、阻尼和平衡角,最大化仅基于假肢自身传感器测量的生物相似性奖励。在3名股骨截肢者于0.8 m/s 平地行走的实验中,仿真到硬件的预测有效性达皮尔逊相关系数 r=0.96–0.997。所有参与者中,最优硬件策略始终在仿真前五名内被预测。学习到的控制器相较未个性化基线,整体生物相似性奖励提升42%–59%。该框架支持可扩展的高维个性化,可拓展至神经网络等更高维控制器参数化。
原文摘要 · Abstract (English)
Personalization of impedance controllers for powered prosthetic legs is critical to accommodating individual gait biomechanics but remains challenging. Existing methods rely on time-intensive human-in-the-loop exploration and/or constrain optimization to low-dimensional, single-joint parameter subspaces. Sim-to-real transfer has enabled high-dimensional locomotion control for legged robots, but in assistive device control the human partner remains un-modelable. We present a replay-constrained simulation framework: a MuJoCo-based simulator reproduces prosthetic knee-ankle dynamics while replaying recorded hip kinematics and feedback-based ground reaction forces from individual walking data, bypassing the need to model complex human neuromuscular control mechanisms. We demonstrate the framework with a deep reinforcement learning policy that personalizes phase-dependent stiffness, damping, and equilibrium angle at both joints simultaneously, maximizing a biomimicry-based reward computed solely from onboard prosthesis measurements. Experiments with three participants with transfemoral amputation during level-ground walking at 0.8~m/s demonstrate strong simulation-to-hardware predictive validity (Pearson $r=0.96$--$0.997$). The best-performing policy on hardware was consistently predicted within the top five simulation policies for all participants. The learned controllers improved overall biomimicry rewards by 42--59\% relative to the unpersonalized baseline. The framework supports scalable high-dimensional personalization of powered prosthetic legs and is amenable to extension to higher-dimensional controller parameterizations such as neural-network controllers.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。