arXiv:2607.25123cs.LG2026-07中稿 · the Reinforcement …

用端点压缩经验回放,存得少还能跑得快

Endpoint Replay: Compressing the Recency Buffer in Deep Reinforcement Learning

论文配图:Endpoint Replay: Compressing the Recency Buffer in Deep Reinforcement Learning
图 1 · 摘自论文原文
  • 只存序列末端的代表性经验,减少冗余存储
  • 在Pinball和Atari上性能媲美百万级大缓冲区
  • 适合资源受限场景下的强化学习部署

经验回放是深度强化学习中最实用的工具之一。尽管优先级回放和大型异步系统有特殊方法,多数DRL算法仍依赖于大规模、均匀采样的最近缓冲区——即使容量达一百万也未改变。我们能否存储更少数据、减少冗余或更有效地串联经验,以加速价值传播,同时保持大缓冲区的性能?本文提出一种简单压缩方法:仅保存由连续n步序列末端导出的代表性转移。通过在较小缓冲区中维护这些端点,本方法在有效记忆跨度上可比肩标准大缓冲区,但存储量降低一个数量级。实验表明,该方法避免了简单压缩策略的系统性偏差,在Pinball环境和Atari 2600基准测试中表现与传统大缓冲区相当。

原文摘要 · Abstract (English)

Experience replay remains one of the most practical and useful algorithmic tools in the deep reinforcement learning (DRL) toolbox. Aside from the limited success of prioritized replay and specialized approaches for large asynchronous systems, most DRL algorithms make use of a large, uniformly sampled recency buffer---even the size, one million, remains unchanged. Could we store less data, reduce redundancy, or more effectively chain experience together to speed up value propagation and still retain the performance of large buffers? In this paper, we investigate a simple compression approach that stores representative transitions derived from the end-points of a chain of connected $n$-step sequences. By curating these end-points in a smaller recency buffer, our method maintains an effective memory horizon comparable to a standard large buffer while requiring an order of magnitude less storage. Through empirical evaluation, we demonstrate that this approach prevents the systematic bias inherent in naive compression strategies and matches the performance of traditional large buffers in the Pinball environment and the Atari 2600 benchmark.

强化学习经验回放内存压缩DRL

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