arXiv:2608.01425cs.MAcs.LG2026-08

用符号化动作库让小模型在协作游戏中从零分变高手

Training Small LLMs as Spatial Multi-Agent Policies

论文配图:Training Small LLMs as Spatial Multi-Agent Policies
图 1 · 摘自论文原文
  • 给每个游戏构建符号化动作库,由代码生成并自动验证可行性
  • 小模型通过LoRA适配器学习选动作,在3个游戏中得分从0提升至胜任水平
  • 揭示奖励与合作可分离,需结合行为分析才能判断真实协作能力

基于LLM的多智能体系统在多智能体强化学习中日益流行,但有研究指出应以行为而非奖励来评判系统。本文在空间协作游戏中探讨此问题,发现仅用低级动作提示的小冻结LLM完全失败,得分为零。受选项/半马尔可夫决策过程框架启发,并针对多智能体异步执行特点扩展为宏动作Dec-POMDP,我们为每项游戏构建符号化选项库:这些选项具有类型、状态可行、短时程等特性,由前沿编码模型从游戏源码生成;可行性约束通过低成本随机策略预演自动合成——仅当能解释重复失败而隐藏成功时才被采纳,无需人工编写或调优。每个智能体的LLM作为选项策略,使用基于多智能体GRPO的单智能体变体(PA-MAGRPO)训练其私有LoRA适配器。该方法使四个小型基模型在三个游戏中的表现从零分跃升至胜任水平。行为审计显示,奖励上升未必代表合作,可能仅是某智能体独自完成任务而另一方闲置;只有当任务强制需要协作时,合作才会出现。因此,奖励不能可靠反映合作程度,必须与行为评估并行。

原文摘要 · Abstract (English)

Training LLM-based multi-agent systems with multi-agent reinforcement learning is rapidly gaining traction, and a parallel line of work argues that such systems should be judged by their behavior, not only their reward. We take up both threads in spatial cooperative games, where small frozen LLMs prompted with low-level actions fail outright, earning zero reward. Guided by the options/semi-MDP framework---and, because option execution is asynchronous across agents, its multi-agent extension in macro-action Dec-POMDPs---we equip each game with a library of symbolic \emph{options}: typed, state-feasible, short-horizon behaviors executed by a symbolic planner. Each library is drafted by a frontier coding model from the game's source code; the feasibility guards that filter each menu are then synthesized mechanically from cheap random-policy burn-in rollouts---a guard is adopted only if it explains repeated execution failures while hiding no logged success---so no guard is authored, selected, or reward-tuned by hand. Each agent's LLM acts as its policy over options, with a private per-agent LoRA adapter trained by a per-agent variant of multi-agent GRPO (PA-MAGRPO); this lifts frozen bases from zero reward to competent play across three games and four small backbones. Behavioral audits then reveal that reward and cooperation decouple: a rising reward curve may simply mean that one agent has learned to run the entire task alone while its partner idles---cooperation emerges only when the task makes it necessary. Reward alone is thus an unreliable readout of cooperation; behavioral evaluation must sit alongside it.

多智能体小模型协作行为评估

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。