arXiv:2608.01636cs.RO2026-08

让机器人在未知目标下安全协作,自适应调整行为策略。

A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning

论文配图:A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning
图 1 · 摘自论文原文
  • 用动态博弈+自适应正则化,融合最优与先验行为
  • 通过演示数据反推隐藏目标参数,提升预测准确性
  • 适合复杂场景下的多机器人协同导航与汇合

本文研究非线性动力系统中多智能体轨迹规划的反馈纳什均衡(FBNE)求解问题,针对智能体目标未知且交互依赖状态的情况。现有方法通常假设完全理性或固定正则化,难以刻画有限理性与空间变化的交互强度。为此,提出基于KL正则化的动态博弈框架,引入状态相关权重以自适应平衡最优性与行为先验。为从示范行为中推断未知代价参数,设计基于最大熵逆强化学习与物理信息正则化的上下文感知逆博弈模块,确保与前向博弈结构一致。证明了每轮迭代的正定性及自适应权重在轨迹更新有界时的Lipschitz连续性。数值仿真与多机器人实验在协作导航和汇入场景中验证了该框架的有效性。

原文摘要 · Abstract (English)

This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.

多智能体轨迹规划博弈论逆强化学习

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