arXiv:2608.04037cs.CLcs.AI2026-08

从故事中重建可持久交互的虚拟世界,让游戏更贴合叙事逻辑。

Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences

论文配图:Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences
图 1 · 摘自论文原文
  • 先构建世界结构再生成内容,确保故事与玩法一致
  • 通过三个案例验证了世界重建的可行性与一致性
  • 适合游戏设计、教育模拟和AI辅助创作场景

构建基于叙事的互动体验仍需大量人工投入,因互动内容必须与叙事所暗示的世界保持一致。现有方法将叙事规划、场景生成和玩法生成等问题分开处理,各自构建针对特定任务的计算表示,而非显式重建并维护支撑这些任务的持久世界。本文提出以从叙事描述中重建显式持久世界为核心目标,不再将世界视为下游生成的隐含产物,而是同时重构并维护实体、地点、语义关系及演化中的世界状态,仅推断支持连贯互动体验所需的上下文信息。我们开发了一个参考原型,从叙事中重建结构化持久世界表示,并生成可玩的基于瓦片的环境。通过涵盖程序化场景、原创奇幻叙事和改编公共版权故事的三类案例研究,证明了持久世界重建的可行性,并展示共享世界表示如何支持连贯游戏体验且始终扎根于原始叙事。通过在互动实现前显式重建持久世界,本工作连接了计算叙事理解与互动内容生成,为AI辅助游戏创作、混合主动设计、教育模拟及基于叙事的互动体验提供语义基础。

原文摘要 · Abstract (English)

Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative. Existing approaches formulate problems such as narrative planning, scene generation, and gameplay generation, each constructing computational representations tailored to specific downstream tasks rather than explicitly reconstructing and maintaining the persistent world that grounds them. We investigate reconstructing explicit persistent worlds from narrative descriptions as the central computational objective for narrative-grounded interactive realization. Rather than treating the world as an implicit by-product of downstream generation, our approach reconstructs and maintains persistent entities, locations, semantic relationships, and evolving world states while inferring only the contextual information required to support coherent interactive experiences. To investigate this perspective, we develop a reference prototype that reconstructs structured persistent world representations from narrative descriptions and subsequently instantiates playable tile-based environments. Through three representative case studies spanning a procedural scenario, an original fantasy narrative, and an adapted public-domain story, we demonstrate the feasibility of reconstructing persistent worlds and show how a shared world representation supports coherent gameplay while remaining grounded in the source narrative. By explicitly reconstructing persistent worlds prior to interactive realization, this work bridges computational narrative understanding and interactive content generation, providing a semantic foundation for AI-assisted game authoring, mixed-initiative design, educational simulations, and narrative-grounded interactive experiences.

叙事生成世界建模游戏设计AI创作

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