arXiv:2608.05920cs.CV2026-08

用可追踪的平面粒子实现高保真神经渲染与交互式光线追踪

Floating Radiance Networks

论文配图:Floating Radiance Networks
图 1 · 摘自论文原文
  • 用浮动平面高斯体素+神经辐射场组合表示场景
  • 支持实时渲染、反射折射、透明阴影等复杂光学效果
  • 可直接在隐空间变形、提取网格或改写外观

近期神经场景表示推动了逼真新视角合成,但多数方法仍绑定单一渲染范式,限制了灵活性与传统图形工作流集成。我们提出浮点辐射场网络(FlaRe),结合显式可光线追踪的几何结构与连续神经辐射函数。场景由携带局部辐射场紧凑潜在描述符的浮动平面广义高斯基元构成,共享轻量解码器将该描述符、局部表面坐标和视角方向映射为颜色与不透明度。此形式保留神经场表达力的同时提供可显式访问的结构,支持高效查询与操作。硬件加速基元相交实现交互式渲染与递归光线追踪,涵盖反射、折射、透明及阴影。相同表示还支持基元级形变、网格提取和外观风格化,均在学习的描述符空间中完成。标准重建基准实验表明,使用少量基元即达竞争性渲染质量。结果表明,FlaRe是统一高保真神经渲染、光线追踪、几何操作与外观编辑的多功能场景模型。源代码已公开。

原文摘要 · Abstract (English)

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions. A scene is represented by floating planar generalized Gaussian primitives, each carrying a compact latent descriptor of a local radiance field. A lightweight decoder shared across the scene maps this descriptor, local surface coordinates, and viewing direction to color and opacity. This formulation preserves the expressiveness of neural fields while providing an explicitly addressable structure that can be efficiently queried and manipulated. Hardware-accelerated primitive intersections enable interactive rendering and recursive ray-tracing, including reflections, refractions, transparency, and shadows. The same representation further supports primitive-level deformation, mesh extraction, and appearance stylization directly in its learned descriptor space. Experiments across standard reconstruction benchmarks demonstrate competitive rendering quality while using a compact set of primitives. Together, these results establish FlaRe as a versatile representation that brings high-fidelity neural rendering, ray-tracing, geometric manipulation, and appearance editing into a unified scene model. Source code is available online. Source code can be found at: https://github.com/KByrski/FlaRe

神经渲染光线追踪3D生成可编辑建模

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