用代码化课程框架,让AI自动生成精准可复现的STEM教学材料。
Curriculum as Code: An AI-Assisted Architecture for Instructional Design in STEM Education

- 构建六阶段流程,用LaTeX和Python生成课件与图表,替代手动设计。
- 一年内8个模块28个实践项目验证,教师备课负担大幅降低。
- 学生评分8.5~9.9/10,确保内容准确、风格统一、可复现性强。
本文提出一种基于「课程即代码」范式的六阶段AI辅助教学设计架构,融合生成式AI与LaTeX、Python,实现可复现、视觉一致且技术精确的STEM教学材料自动化生成。传统教学材料定制耗时耗力,现有工具对技术内容支持不足,而当前AI应用常产生幻觉,无法规范教学创作流程。该框架通过文本接口与代码驱动生成(使用LaTeX/Beamer制作幻灯片,Python绘制图表),在教学约束、上下文校准与自动化评审循环下运行。在项目制学习环境中,经过一年验证,覆盖8个模块、28个实践场景,显著降低教师工作量。生成材料经独立同行评审并由6位不同教师部署,证明具备可扩展性。基于超过600份自愿学生评估,材料获得8.5至9.9/10的高质量评分,表明其具有高可复现性、低幻觉率及持续的教学与视觉一致性,适用于广泛的STEM教育场景。
原文摘要 · Abstract (English)
Contribution: This paper presents a six-phase AI-assisted instructional design architecture based on the Curriculum as Code paradigm, integrating Generative AI with LaTeX and Python to automate the creation of reproducible, visually consistent, and technically precise materials for STEM education. Background: Creating customized instructional materials for active learning imposes a heavy workload on faculty. Standard presentation tools lack robust support for technical content, while current AI applications often hallucinate and fail to formalize the instructional authoring process, limiting their utility for rigorous academic design. Intended Outcomes: The framework aims to reduce preparation time while ensuring mathematical accuracy, adherence to institutional visual identity, and preservation of the instructor's tacit pedagogical knowledge through explicit rules. Application Design: The solution comprises a six-phase pipeline that replaces ad-hoc prompt engineering with a systematic workflow, utilizing text-based interfaces and code-driven generation (LaTeX/Beamer for slides, Python for figures), governed by pedagogical constraints, contextual calibrations, and automated review cycles. Findings: Validated over one year across 8 modules and 28 project contexts in a Project-Based Learning environment, the architecture significantly reduced instructor workload. Generated assets underwent independent peer review and were deployed by six different faculty members, confirming scalability beyond a single author. Based on over 600 voluntary student evaluations, materials achieved high quality ratings from 8.5 to 9.9/10. Results indicate high reproducibility, minimized hallucinations, and sustained pedagogical and visual fidelity, suggesting viability for broad STEM educational applications.
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