arXiv:2608.07965cs.AI2026-08

用结构化自主机制让AI教员更可靠地玩转网络安全教学

CyberAGENTS: Structured Autonomy for Agentic Gamified Learning in Cybersecurity

论文配图:CyberAGENTS: Structured Autonomy for Agentic Gamified Learning in Cybersecurity
图 1 · 摘自论文原文
  • 四类专用AI agent分工协作,按能力层级推进学习
  • 引入安全知识本体与行为模式约束,减少幻觉与偏差
  • 适合教育科技研发者和网络安全课程设计者参考

游戏化在需要主动解题与反复训练的领域(如网络安全教育)中尤为有效。生成式AI可规模化实现此类体验,但存在行为不一致、推理幻觉及与教学框架错位等风险。为此,我们提出CyberAGENTS,一个基于能力进阶模型的智能游戏化学习框架,通过本体引导验证、模式约束行为控制和能力导向进度管理实现结构化自主。系统由挑战、支持、评估、奖励四类专用代理构成,各代理遵循预设行为模式与进度逻辑,在保持生成灵活性的同时限制自主性。网络安全本体对生成内容进行前置验证,确保领域一致性与安全约束。在本科生课堂部署中,结合教育专家与领域专家评估,结果显示开启行为模式与本体验证后,学习参与度提升,反馈理解更清晰,学生对AI回应的信任度更高。初步对比表明,结构化控制有助于稳定教学行为。该研究为设计符合教育科学原理的智能教学系统提供了可复现范式。

原文摘要 · Abstract (English)

Gamification is especially effective in learning domains requiring active problem-solving and iterative skill-building, such as cybersecurity education. Generative AI agents offer a path to delivering such experiences adaptively at scale, but introduce well-documented risks in educational settings: inconsistent behavior, hallucinated reasoning, and misalignment with pedagogical frameworks. Grounding these systems in learning science is therefore essential. We present \model, an agentic framework for gamified cybersecurity learning that enables structured autonomy through ontology-guided validation, schema-governed behavioral control, and competency-based progression. The system is organized around a competency-based progression model that structures topics by difficulty and prerequisite relationships, reflecting evidence-based principles of scaffolded instruction. The learning loop is decomposed into four specialized agents: challenge, support, evaluation, and reward, each governed by behavioral schemas that encode operational modes and progression logic, bounding agent autonomy without eliminating generative flexibility. A cybersecurity ontology validates all generated content prior to display, enforcing domain-consistent reasoning and safety constraints. We evaluate CyberAgents through classroom deployment with undergraduate students, complemented by expert evaluations from educators and domain specialists. Results indicate improved engagement, clearer feedback interpretation, and greater learner trust in AI-generated responses when behavioral schemas and ontology validation are active. Preliminary comparisons with an unconstrained configuration further support the role of structured control in stabilizing instructional behavior. These findings offer a blueprint for designing pedagogically grounded agentic gamified learning systems.

AI教育游戏化学习网络安全智能代理

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。