arXiv:2608.09848cs.AI2026-08被引 1

提出模块化架构,让虚拟智能体在实时环境中兼具思考与行动能力。

CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

论文配图:CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
图 1 · 摘自论文原文
  • 基于感知-思考-行动范式与信念-欲望-意图模型构建模块化框架
  • 实现高阶推理与实时虚拟执行的无缝衔接,支持可扩展、可解释的智能体
  • 适合需要自适应行为的交互式3D系统开发者使用

尽管技术不断进步,具备认知能力的具身智能虚拟代理(IVAs)在实时交互虚拟环境中的开发仍面临挑战。现有架构要么局限于受商业游戏引擎限制的底层反应式控制系统,要么聚焦于难以在虚拟世界中实现的高层推理模型。本文在此基础上提出一种模块化认知架构,用于部署具身智能虚拟代理。该架构依托感知-思考-行动范式与信念-欲望-意图认知模型等既有框架,旨在提供一个可复用、面向实现的模板,以支撑交互式3D计算系统中智能体“大脑”的部署。所提架构通过整合高层推理与实时具身执行,填补了二者之间的鸿沟,为复杂交互虚拟环境中可扩展、自适应且可解释的智能体提供了实现路径。

原文摘要 · Abstract (English)

The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.

智能体认知架构虚拟代理

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