arXiv:2608.10345cs.CV2026-08中稿 · ECCV

仅用两张模糊图像重建3D场景,无需相机位姿或额外优化。

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

论文配图:CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images
图 1 · 摘自论文原文
  • 分两阶段恢复跨视图信息,从局部对应到全局3D引导
  • 真实与合成数据上提升PSNR达1.19~2.11 dB
  • 适合低资源、无位姿的3D场景重建任务

自由视角3D场景媒体在沉浸式应用中日益重要,但实际采集常面临视图稀疏和运动模糊问题。尽管神经渲染推动了稀疏视图合成发展,现有去模糊方法通常需要大量多视角冗余、精确相机位姿或昂贵的逐场景优化。本文针对严格但实用的场景:仅使用两张已知内参的运动模糊图像,不依赖输入视角位姿、辅助清晰图像或测试时逐场景优化,实现一致的3D场景重建。为此提出CasDeblurGS,一种级联框架,逐步从局部2D对应恢复可靠跨视图信息,最终生成无位姿的3D高斯表示。第一阶段通过遮挡感知的对应过滤构建局部可靠引导;第二阶段将中间复原结果聚合为初步3D高斯表示,其输入视图重渲染提供密集全局引导以完成最终复原。实验在真实与合成Deblur-NeRF场景上均优于强基线,分别提升PSNR 1.19 dB与2.11 dB。渐进消融、跨视图对应可视化及相机重投影分析进一步验证了渲染质量与多视图几何一致性提升。

原文摘要 · Abstract (English)

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization. We address a stringent yet practical setting: reconstructing a coherent 3D scene from only two motion-blurred images with known intrinsics, without input-view poses, auxiliary sharp images, or per-scene test-time optimization. To this end, we propose CasDeblurGS, a cascaded framework that progressively recovers reliable cross-view information from local 2D correspondences to global 3D guidance. Stage 1 constructs locally reliable guidance through occlusion-aware correspondence filtering, while Stage 2 aggregates the intermediate restorations into a provisional pose-free 3D Gaussian representation whose input-view re-renders provide dense global guidance for final restoration. The resulting views enable a more coherent 3D representation and higher-quality novel-view synthesis. Experiments on real-world and synthetic Deblur-NeRF scenes show consistent gains over strong baselines, improving PSNR by 1.19 dB and 2.11 dB, respectively. Progressive ablations, cross-view correspondence visualization, and camera reprojection analysis further demonstrate improvements in both rendering quality and multi-view geometric consistency.

3D重建去模糊高斯溅射

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