arXiv:2608.11895cs.ROcs.MA2026-08中稿 · publication in the…

多智能体在未知迷宫中通过局部通信协作导航,效率接近最优。

Scalable Multi-Agent Maze Traversal with Local Communication

论文配图:Scalable Multi-Agent Maze Traversal with Local Communication
图 1 · 摘自论文原文
  • 采用领导者-追随者机制与动态换领,仅一个智能体实时探索
  • 625个智能体实验显示,总能耗随数量增加而下降
  • 适合大规模分布式导航场景,尤其通信受限的复杂环境

洞穴网络、管道系统等类似迷宫的环境,在通信受限且未知的情况下对多智能体导航构成重大挑战。我们提出一种分布式算法,使智能体能够共同遍历一个未知的、可能含环的图结构。智能体按序从指定起点进入,任务是定位并抵达未公开的目标点,同时避免碰撞。它们通过局部通信建立领导者-追随者关系并实现领导权切换。在任意时刻,仅一个智能体执行单智能体迷宫求解器进行探索。我们证明该算法具有完备性,其完成时间(makespan)在智能体数量上渐近等价于最优全知策略,并推导出其时间和空间复杂度。模拟实验最多使用625个智能体,结果显示随着智能体数量增加,平均总燃料消耗持续下降,且显著优于所有智能体独立运行单智能体求解器的基线方法。

原文摘要 · Abstract (English)

Cave networks, pipe systems, and similar maze-like environments pose significant challenges for multi-agent navigation in unknown settings with limited communication. We propose a distributed algorithm that enables agents to collectively traverse an unknown, possibly cyclic graph. Agents enter sequentially at a designated start node and are tasked to localize and reach an undisclosed goal while avoiding collisions. They coordinate via local communication using leader-follower relationships and leader switching. At any moment in time, exploration is performed by only one of the agents, which runs a single-agent maze solver. We prove that the algorithm is complete, that its makespan is asymptotically equivalent (in the number of agents) to that of an optimal full-knowledge strategy, and derive its time and space complexity. Simulations with up to $625$ agents show a decreasing average sum-of-fuels as the number of agents increases and demonstrate that the proposed approach outperforms a naïve baseline in which all agents independently execute the single-agent solver.

多智能体导航算法分布式系统

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