arXiv:2608.11938cs.CV2026-08

用2D表面先验引导3D稀疏体素重建,减少碎片和浮点伪影。

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

论文配图:Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction
图 1 · 摘自论文原文
  • 利用图像中外观、深度、法向和跨视图几何联合建模表面区域
  • 在多个基准上优于现有方法,显著提升弱纹理区域重建质量
  • 适合需要高保真3D建模的场景,尤其适用于观测稀疏区域

稀疏体素重建能高效表示高保真3D模型,但其几何通常仅依赖局部光度证据和离散可见性统计,导致表面破碎、过度细分和浮点伪影,尤其在弱纹理或稀疏观测区域。本文提出SurfSVR,一种新型稀疏体素重建范式,将2D表面先验作为显式的3D几何正则化器。不直接提升噪声较大的像素级深度预测,而是通过联合推理外观、单目深度、法向和跨视图几何,将每张图像组织成连贯的表面区域。每个区域基于拟合可靠性和几何复杂度,自适应选择平面或二次曲面模型;跨模型一致性用于区分可靠几何与模糊预测。这些结构化的2D先验被提升至3D并贯穿重建流程:指导表面自适应体素细分,提供区域级深度与法向监督,增强体素剪枝中几何可靠的稀疏观测表面,并在后处理训练中抑制非表面浮点。该统一设计将图像空间的语义与几何一致性转化为3D中的持久结构约束。在3个公开基准上的大量实验表明,SurfSVR在具有显著不同可见性和几何特性的场景中均一致提升稀疏体素重建质量,达到当前最优水平。代码与模型即将发布。

原文摘要 · Abstract (English)

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete visibility statistics. This often leads to fragmented surfaces, excessive subdivision, and floating artifacts, particularly in weakly textured or sparsely observed regions. We introduce SurfSVR, a novel sparse voxel reconstruction paradigm that treats 2D surface priors as explicit 3D geometric regularizers. Instead of directly lifting noisy pixel-wise depth predictions, SurfSVR first organizes each image into coherent surface regions by jointly reasoning over appearance, monocular depth, normals and cross-view geometry. Each region is then represented by an adaptively selected planar or quadratic surface model based on fitting reliability and geometric complexity, while cross-model agreement distinguishes reliable geometry from ambiguous predictions. These structured 2D priors are lifted into 3D and integrated throughout the reconstruction pipeline. They guide surface-adaptive voxel subdivision, provide region-level depth and normal supervision during optimization, enhance geometrically reliable sparse-observed surfaces in voxel pruning, and suppress off-surface floaters during post-refinement training. This unified design converts semantic and geometric coherence in image space into persistent structural constraints in 3D. Extensive experiments on 3 public benchmarks demonstrate that SurfSVR consistently improves sparse voxel reconstruction across scenes with substantially different visibility and geometry characteristics, achieving state-of-the-art reconstruction quality. Codes and models will be released soon.

3D重建稀疏体素几何正则化表面先验

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