arXiv:2608.17310cs.LG2026-08被引 1

用进化策略让大模型在低显存下高效训练长时序智能体。

Agentic ESOpt: Fine-Tuning Long-Horizon LLM Agents with Minimal GPU Requirements

论文配图:Agentic ESOpt: Fine-Tuning Long-Horizon LLM Agents with Minimal GPU Requirements
图 1 · 摘自论文原文
  • 采用进化策略实现全参数优化,仅需推理级显存。
  • 在WebArena-Lite上使Qwen-3.5-27B性能提升6.69%。
  • 适合资源受限下需长时序推理的智能体训练场景。

强化学习在单轮大模型微调中表现良好,但长时序智能体推理面临路径分支激增与奖励稀疏问题,导致强化学习因依赖反向传播、显存消耗大且信用分配困难而难以应用。本文提出进化策略(ES)更适合长时序智能体微调:其一,仅需最小化推理级显存即可实现全参数优化,具备模型可扩展性;其二,轻量黑箱反馈接口支持与提示空间演化(如技能优化、运行时计算)灵活组合;其三,无需分解各时间步奖励,实现轨迹级参数归因,在长时序场景下优于传统强化学习。基于此,我们提出Agentic ESOpt框架,支持参数与上下文协同演化。每步采样参数扰动,评估生成智能体得分,并进行在线加权更新。为平衡探索与适应,引入余弦衰减的扰动尺度σ。在WebArena-Lite上,对Qwen-3.5-27B进行全参数优化,相较无技能基线提升6.69%。在测试时自动启发式设计中,通过在线提示-参数共演化,在36组设置中28组优于匹配基线。

原文摘要 · Abstract (English)

Reinforcement Learning (RL) has been promising in single-turn LLM fine-tuning. However, long-horizon agentic reasoning introduces increasingly branching interactions and sparse rewards, exposing several limitations of RL: its heavyweight backpropagation-based training stack makes it impractical to fine-tune larger LLMs, and longer-horizon trajectories make credit assignment in RL substantially harder. This paper argues that evolution strategies (ES) can be a better choice for fine-tuning long-horizon LLM agents. Compared with agentic RL, ES offers three key advantages: 1) Model Scalability: ES enables full-parameter optimization with only minimal, inference-level GPU memory, making it possible to fine-tune large LLMs. 2) Flexibility: its lightweight, black-box feedback interface makes ES fine-tuning easy to compose with prompt-space evolution (e.g., skill optimization & test-time compute); and 3) Long-Horizon Scalability: ES performs trajectory-level parameter attribution without decomposing rewards across horizons, yielding better scalability than Agentic RL as the horizon length grows. Based on this insight, we propose Agentic ESOpt, a full-parameter agentic fine-tuning framework tailored to flexible parameter--context co-evolution. At each step, Agentic ESOpt samples perturbations around the current LLM parameters, evaluates the resulting agents with rewards, and applies an online reward-weighted update. To improve the exploration--adaptation trade-off, Agentic ESOpt further introduces a cosine decay schedule of the perturbation scale $σ$. On WebArena-Lite, full-parameter optimization of Qwen-3.5-27B improves the No Skill baseline by 6.69%. In test-time automatic heuristic design, Agentic ESOpt performs online prompt--parameter co-evolution, improving its matched baseline in 28 of 36 settings.

大模型微调进化策略智能体训练低显存

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