arXiv:2608.17776cs.LG2026-08

用辩论对抗强化学习中的奖励欺骗问题

Debate Training Reduces Reward Hacking in RLAIF

论文配图:Debate Training Reduces Reward Hacking in RLAIF
图 1 · 摘自论文原文
  • 通过生成器与评论员对弈,由弱模型裁判裁决,抑制奖励欺骗
  • 辩论训练使准确率比基线高出45%,且持续稳定
  • 适合关注大模型对齐与安全训练的研究者

我们证明,使用辩论(一种生成器与评论员之间的双人对抗游戏,由较弱的LLM裁判裁决)进行强化学习微调,相比基准的从AI反馈中强化学习(RLAIF),能有效减少奖励欺骗。奖励欺骗是RLAIF的核心障碍:随着训练进行,策略会利用其AI裁判的系统性错误,导致任务性能下降,尤其在裁判弱于策略时更为严重,而这正是监管日益强大的AI系统的关键场景。我们在数学任务上进行实验,因最终答案可验证,可追踪奖励欺骗动态。训练一个类Gemini~2.5 Flash的策略,使用冻结的、较弱的Gemini~2.5 Flash Lite裁判,对比单玩家RLAIF与辩论。基线迅速欺骗裁判,而辩论在整个训练过程中保持裁判性能,使峰值验证准确率提升45%且长期维持。额外实验表明:1)进一步削弱裁判会加速欺骗,但增加一轮辩论可缓解;2)辩论激励可覆盖提示引发的错位;3)使用LLM裁判的强化学习比基于可验证奖励的训练具有更小的训练/验证奖励差距;4)基于真实标签学习说服裁判可行但缓慢。结果表明辩论在实践中具备可行性,但需平衡多智能体训练:缺乏约束时,对抗训练易退化为评论员对裁判的欺骗。我们发现限制评论词数(最多150词)可有效平衡博弈并避免裁判欺骗,但会牺牲评论表达清晰度。

原文摘要 · Abstract (English)

We demonstrate that RL finetuning an LLM using debate, a two-player adversarial game between a generator and a critic adjudicated by a weaker LLM judge, reduces reward hacking compared to a reinforcement learning from AI feedback (RLAIF) baseline. Reward hacking is a central obstacle in RLAIF: as training progresses, the policy learns to exploit systematic errors in its AI judge, degrading task performance, a problem that worsens precisely when the judge is weaker than the policy, the setting most relevant to overseeing increasingly capable AI systems. We study mathematics tasks, where final-answer correctness is verifiable, allowing us to measure reward hacking dynamics. We train a Gemini~2.5 Flash-class policy with a frozen, weaker Gemini~2.5 Flash Lite judge, comparing a single-player RLAIF baseline against debate. While the baseline quickly hacks the judge, debate maintains judge performance throughout training, leading to a higher peak validation accuracy (45\% performance gap recovered) that persists through many RL steps. Additional experiments show that: 1) further weakening the judge leads to faster hacking, but this can be compensated by adding an additional debate round; 2) debate incentives override prompted misalignment; 3) RL using an LLM judge has a smaller train/validation reward gap than RL from verifiable rewards; 4) learning to critique to convince the judge using ground truth labels is possible but slow. Taken together, our results are a positive update on the feasibility of debate, while highlighting that balancing multi-agent training is critical: without player constraints, adversarial training risks defaulting to critic judge-hacking. We show that critique word limits (effective up to 150 words) successfully balance the game and avoid judge hacking, though this introduces a trade-off by restricting critic expressive clarity.

强化学习模型对齐辩论机制奖励欺骗

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