arXiv:2608.20687cs.CVcs.GR2026-08

用网格引导点阵,实现高保真三维重建。

TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

论文配图:TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction
图 1 · 摘自论文原文
  • 通过可微分等值面提取连续网格,建立点阵与网格的闭环
  • 引入法向对齐和密度控制,有效消除浮点噪声并填补孔洞
  • 适用于大场景重建,尤其在纹理缺失区域表现稳定

3D高斯点阵在新视角合成方面取得了显著成果。然而,由于其离散且无结构的特性,直接从3DGS中提取高保真表面仍具挑战性。现有基于3DGS的重建方法通常依赖多视角几何一致性或局部约束,但在优化过程中缺乏显式的结构化几何先验,难以解决结构歧义问题,导致在无纹理或遮挡区域产生伪影和浮点。为此,本文提出TopoSurfel,一种在高斯点阵与连续网格之间建立闭环的新框架。不同于近期通过引入辅助神经网络或每点额外参数将网格提取嵌入可微管道的方法,我们采用非训练的可微分等值面过程动态提取连续代理网格。借助这一可微连接,提出网格引导的点阵演化策略,包括法向对齐和几何感知密度控制,以有效抑制浮点并填充表面孔洞。此外,为应对大规模环境中的初始化难题,提出空间感知的混合重初始化策略,确保复杂场景下的鲁棒重建。大量实验表明,TopoSurfel在保持高质量网格化新视角合成的同时,实现了具有竞争力的几何重建精度。代码已公开于https://github.com/Fan-Treasure/TopoSurfel。

原文摘要 · Abstract (English)

3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains challenging due to its discrete and unstructured nature. Existing 3DGS-based reconstruction methods typically rely on multi-view geometric consistency or local constraints. Without an explicit structured geometric prior during optimization, these methods often struggle to resolve structural ambiguities, leading to artifacts and floaters, particularly in textureless or occluded regions. To address this limitation, we propose TopoSurfel, a novel framework that closes the loop between Gaussian surfels and continuous meshes. Unlike recent methods that incorporate mesh extraction into the differentiable pipeline by introducing auxiliary neural networks or extra per-Gaussian parameters, we dynamically extract a continuous proxy mesh via a non-trainable differentiable iso-surfacing process. Leveraging this differentiable connection, we introduce a mesh-guided surfel evolution strategy, including normal alignment and geometry-aware density control, to effectively suppress floaters and fill surface holes. Furthermore, to address the initialization challenges in large-scale environments, we propose a spatially aware hybrid re-initialization strategy that ensures robust reconstruction across complex scenes. Extensive experiments demonstrate that TopoSurfel achieves competitive geometric reconstruction accuracy while maintaining high-quality mesh-based novel view synthesis. The code for our method is available at https://github.com/Fan-Treasure/TopoSurfel.

三维重建点阵网格可微分

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