arXiv:2608.21083cs.ROcs.HC2026-08被引 1

提出人类教学决策的TOSS框架,揭示教机器人时的思维逻辑。

Teaching is a Process: The TOSS Framework for Modeling Human Teaching Decisions in Human-Interactive Robot Learning

论文配图:Teaching is a Process: The TOSS Framework for Modeling Human Teaching Decisions in Human-Interactive Robot Learning
图 1 · 摘自论文原文
  • 从34人204次教学行为中提炼出触发-信号-目标-策略四要素模型。
  • 发现教学者会随学习阶段切换角色,如教练、工程师或设计师。
  • 适合研究人机协作教学、设计更智能的教学算法的学者参考。

成功的人机教学依赖于机器人处理需求与人类教学意图之间的对齐。为更好地理解这种对齐,本文通过一项自下而上的探索性研究(N=34),分析了参与者在两种不同机器人强化学习场景中,对早期、中期和晚期学习阶段共204次直观教学反应。结果表明,教学决策由一系列复杂交织的要素构成:触发因素(情境催化剂)、目标(主观教学目标)、信号(沟通行为)和策略(高层治理机制),教学者会自发扮演教练、工程师或设计师等不同角色,并优先考虑不同目标。基于此,本文提出TOSS框架,将人机教学建模为机器人行为与人类教学动作之间的过程性循环,其中人类教学决策被视作受目标与策略调节的触发-信号响应。该框架提供了可公开获取的数据集及理论基础,有助于未来研究理解教学决策、模拟真实教学代理,以及设计以用户为中心的教学环境与突破现有机器人学习局限的新算法。

原文摘要 · Abstract (English)

Successful Human-Robot Teaching assumes alignment between robot processing needs and human teaching intent. To better understand this alignment, this work seeks to uncover the underlying logic that humans intuitively apply when teaching. Through an exploratory, bottom-up study with N=34, participants observing two distinct robot Reinforcement Learning (RL) scenarios, we analyze 204 intuitive teaching responses across early, middle, and late learning phases. Results reveal that teaching decisions consist of a nuanced, interconnected network of Triggers (situational catalysts), Objectives (subjective teaching targets), Signals (communicative acts), and Strategies (high-level governance) in which teachers spontaneously adopt diverse roles, acting as coaches, engineers, or designers and prioritize different objectives. Based on these results, we introduce the TOSS Framework, which conceptualizes Human-Robot teaching as a procedural loop between robot behavior and human teaching actions, in which human teaching decisions are modeled as Trigger-Signal responses modulated by teaching Objectives and Strategies. It provides future research with an openly accessible dataset and a theoretical foundation for a) understanding teaching decisions and b) simulating realistic oracles as well as c) designing human-centered teaching settings and novel robot learning algorithms that go beyond the constraints of current robot learning settings.

人机交互教学决策强化学习机器人学习

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