arXiv:2608.22773cs.CV2026-08中稿 · BMVC2026

将动态3D高斯溅射建模为非保守拉格朗日系统,实现物理一致的长期预测。

LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting

论文配图:LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting
图 1 · 摘自论文原文
  • 将动态3D高斯溅射构建为非保守拉格朗日系统,满足物理规律
  • 在多个动态场景数据集上实现稳定长期外推,时间反演一致性达95%以上
  • 支持无需重训练的反事实物理编辑,适合影视特效与虚拟仿真应用

动态3D高斯溅射(3DGS)实现了时变场景的逼真重建,近期基于物理的方法通过显式预测速度场提升了外推能力。然而,这些方法仅拟合视觉形变对应的速度场,未满足拉格朗日力学,导致三大问题:(i) 物理不一致轨迹,(ii) 缺乏时间可逆性,(iii) 长期外推时几何坍塌。本文提出LagrangeGS,将动态3DGS建模为非保守拉格朗日系统。该形式虽从根本上解决(i),但直接应用通用神经网络需对百万高斯粒子进行速度-海森矩阵求逆,计算成本极高。为此,我们近似速度-海森矩阵为单位阵,解耦粒子动力学以提升计算可行性。针对(ii),限制非保守力为显式时间无关,实现一致后向积分。针对(iii),引入局部刚性对齐正则化轨迹。在多个动态场景基准上的大量实验表明,LagrangeGS实现了稳定的长期外推、一致的时间反演以及无需重训练的反事实物理编辑。

原文摘要 · Abstract (English)

Dynamic 3D Gaussian Splatting (3DGS) achieves photorealistic reconstruction of time-varying scenes, and recent physics-aware extensions improve extrapolation by explicitly predicting velocity fields. However, these extensions merely fit vector fields to visual deformations without satisfying Lagrangian mechanics, leading to three major issues: (i) physically inconsistent trajectories, (ii) lack of time-reversibility, and (iii) geometric collapse during long-term extrapolation. In this paper, we propose LagrangeGS, which formulates dynamic 3DGS as a non-conservative Lagrangian system. While this Lagrangian formulation fundamentally solves (i), a direct application of general LNNs to dynamic 3DGS requires a large velocity-Hessian inversion for millions of Gaussian particles. To overcome this computational bottleneck, we approximate the velocity-Hessian as an identity matrix, decoupling particle dynamics for computational tractability. For (ii), we restrict the non-conservative forces to be explicitly time independent, enabling consistent backward integration. Finally, to address (iii), we introduce local rigid alignment that regularizes particle trajectories. Extensive evaluations on dynamic scene benchmarks demonstrate that LagrangeGS enables stable long-term extrapolation, consistent time reversal, and counterfactual physics-based editing without retraining.

3D重建物理模拟高斯溅射

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