arXiv:2608.23943cs.CVcs.AI2026-08

用高斯点云统一表示3D物体的形状与材质,支持光照重演。

Luce: Relightable Gaussians for 3D Asset Generation

论文配图:Luce: Relightable Gaussians for 3D Asset Generation
图 1 · 摘自论文原文
  • 用分模态高斯点云分别建模几何与材质属性
  • 在Toys4K上FID提升28%,生成细节更精细
  • 适合需要真实材质和可重光照的3D资产生成场景

高保真图像到3D生成需要能同时捕捉几何与外观的3D表示。为支持重光照并集成到标准渲染管线,该表示应包含物理基于渲染(PBR)模态,如反照率、金属度-粗糙度和表面法线。我们提出Luce,一种将几何与PBR材质统一在体素化多模态高斯云中的3D表示,每个模态使用专用高斯基元。变分自编码器将此表示压缩至统一的材质感知潜在空间。修正流变换器从单张图像生成该潜在表示,条件于预训练图像编码器的多层特征,以保留语义上下文和精细空间细节。该潜在表示解码为可重光照的PBR高斯点云及可选的带切线空间法线图的纹理网格。在Toys4K数据集上,Luce实现单图像到3D生成的最先进性能,相较最强基线FID降低28%。我们进一步引入一个由AI生成图像构成的基准测试,Luce在该基准上优于最佳基线,CLIP图像对齐分数达0.8519(基线0.8299)。Luce生成的资产具有可重光照性、几何准确性与材质真实性,能保留文字、标志等精细细节。

原文摘要 · Abstract (English)

High-fidelity image-to-3D generation requires a 3D representation that captures both geometry and appearance. To support relighting and integration into standard rendering pipelines, the representation should include physically based rendering (PBR) modalities such as albedo, metallic-roughness, and surface normals. We propose Luce, a 3D representation that unifies geometry and PBR materials within a voxelized multimodal Gaussian cloud, using dedicated Gaussian primitives for each modality. A variational autoencoder compresses this representation into a unified material-aware latent space. A rectified-flow transformer generates this latent from a single image, conditioned on multi-layer features from a pretrained image encoder that preserve both semantic context and fine spatial detail. The latent then decodes into relightable PBR Gaussians and an optional textured mesh with a tangent-space normal map. On Toys4K, Luce achieves state-of-the-art single-image-to-3D generation, improving FID by 28% over the strongest baseline. We further introduce a benchmark of AI-generated images, on which Luce improves the CLIP image-alignment score over the best baseline (0.8519 vs. 0.8299). Luce generates relightable, geometrically accurate, and materially faithful assets that preserve fine details such as text, logos, and inscriptions.

3D生成高斯点云重光照材质建模

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