arXiv:2608.24212cs.CV2026-08

用单张图片生成可交互的3D场景程序,让仿真更真实。

NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation

论文配图:NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation
图 1 · 摘自论文原文
  • 将单图重建转为可执行代码,自动定义物体形状与物理属性。
  • 通过物理引擎迭代优化,确保物体组合和动作符合真实规律。
  • 适合做机器人仿真、复杂操作任务的开发与测试。

Embodied AI的发展需要高质量的仿真资源以忠实还原真实世界。然而,现有单目图像转URDF的方法缺乏物理基础和场景级交互性,难以生成可用场景。本文提出NeoWorld-Pro,将单目场景重建重构为可交互3D环境的程序化编程问题。利用多模态大模型(MLLM)的零样本推理与代码生成能力,从单张RGB图像生成可执行程序,描述物体几何、运动结构及物理属性。引入“物理在回路”机制,通过在物理引擎中验证程序执行,迭代优化生成结果,确保运动结构合理、物体组合有效、空间关系准确。实验表明,NeoWorld-Pro优于开环及以往单目重建方法,在稳定堆叠、精细操作等下游任务中表现优异。

原文摘要 · Abstract (English)

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose NeoWorld-Pro, a framework that reformulates monocular scene reconstruction as procedural programming for interactive 3D environments. Leveraging the zero-shot reasoning and code synthesis capabilities of MLLMs, NeoWorld-Pro converts a single RGB image into executable programs specifying object geometry, articulation, and physical properties. A physics-in-the-loop mechanism then iteratively refines the generated programs by validating their execution in a physics engine, enforcing physically plausible articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments show that NeoWorld-Pro outperforms open-loop and prior monocular reconstruction methods, while enabling complex downstream tasks such as stable stacking and fine-grained manipulation.

3D重建仿真环境物理引擎代码生成

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