通过轨迹数据揭示真实交通中车辆互动的三类时间结构。
Choose Your Game Wisely: Measuring Game-Theoretic Structures in Real-World Vehicle Interactions

- 基于行为偏差识别交互事件与时间动态
- 并发与顺序交互均占主流,稳定角色更常见
- 适合研究自动驾驶决策与博弈建模的人
博弈论模型为车辆交互提供了理论框架,但其时间假设尚未在真实驾驶行为中系统检验。本文提出一种基于轨迹的交互测量框架,用于识别交互事件,量化行为变化起始点、时间组织、响应动态及顺序稳定性。该框架利用行为偏差验证候选交互。在六个真实轨迹数据集(INTERACTION、highD、inD、rounD、Waymo Open Motion、nuPlan)上评估,涵盖多样道路形态与交通环境。结果显示,跟随、变道和冲突交互中,同时与顺序行为变化均占显著比例;顺序交互中,稳定排序多于交替排序,表明持久不对称角色普遍存在。值得注意的是,时间先后并不必然伴随可测量的行为响应,说明仅凭时间顺序不足以刻画行为依赖。结论表明,真实交互包含并发、顺序及持续有序结构,不同博弈模型应视作对不同交互场景的互补抽象,而非普适统一结构。
原文摘要 · Abstract (English)
Game-theoretic models provide principled frameworks for modeling vehicle interactions, but their underlying temporal assumptions have not been systematically examined against real-world driving behavior. In particular, it remains unclear how simultaneous, sequential, and asymmetric interaction structures can be measured from vehicle trajectories. This paper develops a trajectory-based interaction measurement framework to identify interaction events and quantify behavioral change onset, temporal organization, post-onset response dynamics, and ordering stability. The framework uses behavioral deviations to verify candidate interactions. We evaluate the framework on six real-world trajectory datasets, including INTERACTION, highD, inD, rounD, Waymo Open Motion, and nuPlan, covering diverse road geometries, traffic environments, and interaction types. The results show that concurrent and sequential behavioral changes both constitute substantial proportions of observed following, merging, and conflicting interactions. Among sequential interactions, stable ordering is more prevalent than alternating ordering, indicating that persistent asymmetric roles are a common interaction structure. Importantly, temporal precedence does not necessarily coincide with a measurable behavioral response, indicating that temporal ordering alone may not be sufficient to characterize behavioral dependence. These findings show that real-world interactions exhibit concurrent, sequential, and persistently ordered temporal structures. Different game-theoretic formulations are therefore better regarded as complementary modeling abstractions for different interaction regimes rather than as a universal structure governing all vehicle interactions.
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