arXiv:2608.26948cs.CV2026-08

KISS-GS通过模块化压缩,让3D高斯点云文件缩小85到319倍。

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

论文配图:KISS-GS: 3D Gaussian Splatting Compression Kept Simple
图 1 · 摘自论文原文
  • 分阶段压缩:先剪枝再编码,解耦训练与压缩流程。
  • 在标准数据集上实现85至319倍的体积压缩,远超现有方法。
  • 仅用网页通用图像格式即可解码,适合实际部署。

3D高斯点云(3DGS)场景重建已成主流,但未压缩文件体积庞大,部署困难。现有压缩系统融合多种策略,难以追踪增益来源且组件复用性差。为此,我们提出KISS-GS,一个遵循简洁原则的模块化压缩管道,将压缩完全解耦于训练过程。给定原始3DGS场景,我们通过先进剪枝策略实现15.7倍压缩;再将其编码为面向通用解码的图像基格式——SOG-XT。该格式引入两项新贡献:(i) 自组织2D代码本,(ii) 并行代表性分配平滑(PRAS),利用四元数与尺度参数化的对称性,生成更易编码的2D属性网格,实现6.6倍进一步压缩。可选的编码感知微调带来额外2.2倍压缩。在标准3DGS基准上,整体压缩比达85x至319x,刷新真实场景压缩纪录,并超越紧密集成方法的率失真表现。解码仅依赖网页原生图像格式,模块化设计便于未来技术整合。代码与项目页:https://fraunhoferhhi.github.io/KISS-GS/

原文摘要 · Abstract (English)

Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size reduction, which can obscure where gains come from and limit component reuse across training pipelines. To make the gains more transparent, we propose KISS-GS, a modular compression pipeline named after the principle of keeping things simple, designed to decouple compression entirely from training. Given a 3DGS scene reconstructed with vanilla 3DGS, we are able to reduce it through compaction by 15.7x using a combination of state-of-the-art pruning schemes. Then we encode it into an image-based format designed for simple, ubiquitous decoding. With the SOG-XT format, we propose a novel extension to Self-Organizing Gaussians with two main contributions: (i) Self-organizing 2D Codebooks and (ii) Parallel Representative Assignment Smoothing (PRAS), which leverages the symmetry of quaternion and scale parameterizations to produce 2D attribute grids more amenable to encoding. This encoding reduces scene size by 6.6x. We show that optional encoding-aware fine-tuning yields a further 2.2x. Across standard 3DGS benchmarks, our simple and modular approach thus achieves a total of 85x to 319x reductions in the size of the scene over uncompressed vanilla 3DGS, setting new benchmarks for real-world scenes and surpassing tightly integrated methods in rate-distortion. Decoding relies solely on web-native image formats, and the modular design makes each stage easy to combine with future advances in reconstruction and compaction. Code and project page: https://fraunhoferhhi.github.io/KISS-GS/

3D重建压缩高斯点云模块化

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