arXiv:2608.27168cs.CV2026-08

Magpie让游戏实时生成画面,设计与视觉分离,提升开发效率。

Magpie: Real-Time World Renderer for Interactive Games

论文配图:Magpie: Real-Time World Renderer for Interactive Games
图 1 · 摘自论文原文
  • 游戏逻辑与画面生成解耦,引擎处理规则,服务器生成视觉。
  • 无需完整美术资源即可运行原型,缩短开发周期。
  • 适合快速迭代的独立游戏和创意原型开发。

现代游戏开发严重依赖传统图形管线。高质量视觉内容需建模、材质设计、动画、光照、特效及运行时优化,导致资产制作成本高、原型开发周期长。近期视频基础模型正改变影视制作,但游戏不同于线性媒体,不仅需要连续逼真的图像,还需稳定可复现的游戏规则、物体状态和交互结果。我们提出 Magpie,一个面向交互式游戏的实时生成式世界渲染系统。Magpie 将游戏执行与视觉生成分离:设计师在游戏引擎中定义场景与规则;运行时,游戏引擎处理玩家操作并维护世界状态,而独立的渲染服务器从引擎生成的白盒帧中生成视觉输出。Magpie 为将生成模型应用于实时游戏渲染提供了系统级实现路径,保留了游戏设计的可控性与可复现性,降低了早期原型对完整视觉资产的依赖。

原文摘要 · Abstract (English)

Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runtime optimization, making asset production expensive and extending the development cycle of game prototypes. Recently, video foundation models are beginning to change film and video production, but games differ from linear media, they require not only continuous and realistic imagery, but also stable and reproducible gameplay rules, object states, and interaction outcomes. We present Magpie, a real-time generative world-rendering system for interactive games. Magpie separates gameplay execution from visual generation. Designers define scenes and rules in a game engine. At runtime, the Game Engine resolves player actions and maintains world state, while an independent Render Server generates visual output from white-box frames produced by the engine. Magpie provides a system-level implementation path for applying generative models to real-time game rendering. It preserves gameplay designability and reproducibility, and reduces the dependence of early game prototypes on complete visual assets.

游戏生成实时渲染生成模型

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