用博弈论方法解决多机械臂协同避障运动规划问题。
Coordinated Motion Planning for Multi-Arm Systems via Iterative LQ Games

- 将每个机械臂视为独立智能体,基于全局状态和碰撞约束进行交互优化。
- 通过线性化动态与代价函数,求解反馈纳什策略,生成平滑安全轨迹。
- 支持自碰撞与臂间碰撞的可微惩罚,适合高自由度系统协同规划。
在共享工作空间中,对高自由度机器人机械臂进行多智能体运动规划仍是根本性难题。集中式规划器通常扩展性差,而分布式方法则存在鲁棒性和安全性问题。博弈论框架为建模智能体交互提供了前景,有望克服上述局限,但其在刚性多机械臂系统中的应用仍有限。本文提出一种基于迭代线性二次(LQ)博弈的多机械臂运动规划框架,将每个机械臂建模为独立智能体,在共享全局状态和碰撞约束下优化自身目标。通过沿基准轨迹线性化动力学并近似代价函数,分步求解局部LQ博弈,利用Riccati逆向递推得到反馈纳什策略。为应对刚性系统挑战,我们在优化流程中引入自碰撞与臂间碰撞的可微惩罚项,实现协调、避碰的轨迹生成。实验表明,该框架在高维场景中能生成平滑、安全且高效的轨迹,优于传统方法,凸显了微分博弈形式在多机器人操作中的有效性。
原文摘要 · Abstract (English)
Multi-agent motion planning for high-degree-of-freedom robotics manipulators in shared workspaces remains a fundamental yet challenging problem. Centralized planners often suffer from poor scalability, while decentralized approaches face robustness and safety concerns. Game-theoretic formulations offer a promising approach for modeling agent interactions, potentially overcoming these limitations. However, their application to articulated multi-arm systems remains limited. This paper presents an iterative Linear Quadratic (LQ) game framework for multi-manipulator motion planning, where each manipulator is modeled as an independent agent optimizing its own objective while interacting with other agents based on shared global states and collision constraints. The method solves a series of local LQ games by linearizing the dynamics and approximating the cost around a nominal trajectory, with Riccati backward recursions yielding feedback Nash strategies. To address the challenges of articulated systems, we incorporate differentiable penalties for self-collision and inter-arm collision into the optimization pipeline, enabling coordinated, collision-aware trajectory generation. Experiments demonstrate that our framework produces smooth, safe, and efficient trajectories in high-dimensional settings, outperforming traditional methods. This highlights the effectiveness of differential game formulations for multi-robot manipulation.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。