arXiv:2608.30692cs.CV2026-08

检验视频世界模型能否追踪不可见世界状态,发现多数模型无法外推。

Can Video World Models Track Unobserved World States?

论文配图:Can Video World Models Track Unobserved World States?
图 1 · 摘自论文原文
  • 设计动作条件的视觉壳牌游戏,分离视觉呈现与隐藏状态
  • 多数模型在5次以上交换后准确率跌至随机水平,仅线性注意力和TTT例外
  • 关键突破:状态需在架构内更新而非依赖令牌,适合构建有记忆的视频模型

视频世界模型日益用作模拟器,但视觉保真度无法证明模型维持了世界的隐藏状态。我们通过动作条件的视频壳牌游戏(视觉版S₅状态追踪)来检验这一差距,该任务将视觉渲染与底层隐藏状态组合解耦。双向和自回归Transformer、Mamba以及限制非负转移特征值的线性注意力,在5次交换的训练范围内表现良好,但在更长的交换链上(外推)准确率降至随机水平,尽管生成视频仍具合理性;额外去噪步骤无提升。像素级扩散目标不监督未观测隐藏状态,因此生成帧无法携带该状态,状态必须存在于模型架构中而非令牌内。对Transformer而言,这种架构状态仅为追加式KV缓存,模型每次需从完整历史重新推导隐藏排列。我们发现两种可外推的机制:线性注意力在允许负特征值时成功;TTT通过非线性快速权重更新其读取状态的特征图,实现状态跨块传递并原地修正。我们进一步考察动态世界探索中的更难情形,并讨论构建有状态视频世界模型的广泛意义。

原文摘要 · Abstract (English)

Video world models are increasingly used as simulators, yet visual fidelity alone does not show that a model maintains the hidden state of the world. We examine this gap with an action-conditioned video Shell Game, a visual analog of $S_5$ state tracking that decouples visual rendering from compositing the hidden state underneath. Bidirectional and autoregressive Transformers, Mamba, and linear attention restricted to nonnegative transition eigenvalues all fit the training horizon of 5 swaps and then fall toward chance on longer swap chains (extrapolation) while still rendering plausible video with additional denoising steps providing no benefit. The pixel-based diffusion target never supervises the unseen hidden state, so the generated frames cannot carry it and the state has to live inside the architecture rather than in the tokens. For a Transformer, that architectural state is only an append-only KV cache, so the model has to re-derive the hidden arrangement from the whole history at every chunk. We find two mechanisms that do extrapolate, and both carry a state across chunks and revise it in place. Linear attention succeeds once its transition eigenvalues may be negative, and TTT with a nonlinear fast weight succeeds by updating the feature map through which it reads its own state. We further examine harder cases in dynamic world exploration tasks, and discuss the broader implications for building stateful video world models.

视频建模状态追踪世界模型外推能力

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