arXiv:2608.31100cs.CL2026-09

让大模型学会自我测试、判断并改进,突破传统评测局限

S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?

论文配图:S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?
图 1 · 摘自论文原文
  • 设计交互式评测框架,让模型主动试错并优化决策
  • 不同任务下,摘要记忆和参数训练效果差异大,无通用解法
  • 揭示模型需将反馈转化为可复用策略,才能真正自进化

大型语言模型(LLMs)越来越多地与外部环境交互并积累行为经验,但现有智能体评测基准大多将其视为固定策略。因此,智能体能否主动测试行为、评估经验并据此改进未来决策仍不明确。我们提出S³Gym,一个通过自测试、自判断、自改进三重能力评估LLM自我提升的交互式基准。该框架分离宽松探索与严格验证,并在七个可执行环境验证的文本游戏中实现。我们评估了三种融入交互经验的路径:直接历史提示学习(History ICL)、评分条件摘要记忆(Score-conditioned Summary Memory)和参数微调(Training)。实验表明,自我改进并非自动或统一;上下文级经验对部分模型-游戏组合有效,但最优路径高度依赖任务结构:当经验可压缩为通用策略时,摘要更优;而依赖精确状态信息的任务中,原始历史表现更好。参数训练在某些任务上带来显著提升,但也出现不稳定改进和严重负迁移。这些发现表明,仅识别成功动作不足,模型还需将反馈转化为可执行且可迁移的策略。S³Gym提供了一个统一框架,用于诊断该过程并识别阻碍可靠自改进的瓶颈。

原文摘要 · Abstract (English)

Large language models (LLMs) increasingly interact with external environments and accumulate substantial behavioral experience, yet existing agent benchmarks largely evaluate them as fixed policies. It therefore remains unclear whether an agent can actively test its behavior, judge the resulting experience, and use that experience to improve future decisions. We introduce \textbf{S\textsuperscript{3}Gym}, an interactive benchmark for evaluating LLM self-improvement through three coupled capabilities: \textbf{Self-Testing}, \textbf{Self-Judging}, and \textbf{Self-Improvement}. S$^3$Gym separates permissive exploration from strict held-out evaluation and instantiates this protocol in seven text-based games with executable environment verifiers. We evaluate three pathways for incorporating interaction experience: direct History ICL, score-conditioned Summary Memory, and parameter Training. Our experiments reveal that self-improvement is neither automatic nor uniform. Context-level experience improves performance for several model--game pairs, but the most effective pathway depends strongly on the task structure: summaries are beneficial when experience can be compressed into reusable strategic rules, yet often underperform raw history when success depends on precise, state-contingent information. Parameter training produces substantial gains on some tasks, but also exhibits unstable improvement and severe negative transfer on others. These findings show that recognizing successful actions is insufficient; agents must also transform feedback into executable and transferable policies. S$^3$Gym provides a unified framework for diagnosing this process and identifying the bottlenecks that prevent agents from translating interaction experience into reliable self-improvement.

自改进智能体评测LLM强化学习

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