用更少存储实现高质量动态3D渲染,突破传统方法的体积瓶颈。
CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

- 用确定性编码替代大哈希表,动态变形仅需1-3MB存储
- 压缩球谐光照等属性,点云体积缩小3-5倍且画质几乎不变
- 适合需要高效存储与实时渲染的动态3D场景应用
动态四维高斯点阵已成为高质量视图合成的强大显式表示,但现有方法每场景仍需数十至数百兆存储,主要依赖大型多分辨率哈希表和高维高斯属性。本文提出CC-4DGS框架,从变形建模和原始属性存储两方面重构,实现存储高效与可扩展。首先引入计算变形场(CDF),以确定性密集哈希编码和紧凑神经解码器替代大型可学习哈希表,实现变形特征的即时生成,将变形存储降至每场景仅1–3 MB。其次提出原始点云属性(CCA)压缩管道,通过条件自编码、选择性量化和残差码本,压缩高维球谐外观项及辅助高斯属性,实现3–5×点云体积缩减,且质量损失可忽略。两者结合形成统一表示,在保持实时渲染性能的同时,总存储降低至20–30 MB。在N3DV与Technicolor Light Field数据集上的大量实验表明,CC-4DGS重建精度媲美当前最优方法Swift4D,同时显著提升存储效率,并具备优越的运行时-内存权衡能力。
原文摘要 · Abstract (English)
Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1--3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses high-dimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3--5$\times$ point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20--30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.
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