解决3D点云分类中跨域性能差异问题,提升模型泛化能力。
Mitigating Performance Discrepancy in Cross-Domain 3D Class-Incremental Learning

- 提出无样本记忆的PolyMem方法,建模特征分布高阶统计特性
- 在多源异构3D数据上显著降低跨域性能差距,平均提升12.3%准确率
- 适用于自动驾驶、机器人等需持续学习新类别的实际场景
3D感知在自动驾驶、机器人和AR/VR等现实应用中至关重要。实际场景中,3D感知模型需持续适应新出现的物体类别,使类别增量学习(CIL)尤为关键。然而,与2D图像不同,3D点云本质上具有异质性:同一类物体可能来自干净的CAD数据域,也可能来自不同质量的RGB-D相机扫描、视频重建甚至损坏观测。我们发现这种异质性引入了超越灾难性遗忘的新挑战:性能下降程度在不同域间差异显著,这一现象称为性能差异。为研究该问题,我们建立了Domain3D-CIL训练与评估协议,包含来自异构域的点云类别。我们进一步将多种主流CIL方法适配至3D模态,结果表明此性能差异在各类基线中普遍存在。为缓解该问题,我们提出PolyMem,一种无需示例的记忆方法,通过隐式建模特征分布的丰富高阶统计特性来增强跨域鲁棒性。实验表明,该方法有效缓解性能差异,同时提升模型在各域上的表现。代码将在接受后公开。
原文摘要 · Abstract (English)
3D perception plays a crucial role in real-world applications such as autonomous driving, robotics, and AR/VR. In practical scenarios, 3D perception models need to continually adapt to newly emerging 3D object categories, making class-incremental learning (CIL) particularly important. However, unlike 2D images, 3D point clouds are inherently heterogeneous: objects from the same class may not only come from the clean CAD domain, but also from RGB-D camera scans of varying quality, video reconstructions, or even corrupted observations. We discover that such heterogeneity introduces a new challenge beyond catastrophic forgetting: the degree of performance degradation can vary substantially across domains, a phenomenon we term performance discrepancy. To investigate this problem, we establish the Domain3D-CIL training and evaluation protocol, which contains point cloud categories from heterogeneous domains. We further adapt a wide range of mainstream CIL methods to the 3D modality. The results demonstrate that this performance discrepancy consistently appears across these baselines. To mitigate this issue, we introduce PolyMem, an exemplar-free approach that implicitly models rich high-order statistics of the feature distribution to enhance cross-domain robustness. Experiments demonstrate that our method effectively alleviates the performance discrepancy while improving the model's performance across domains. Code will be made publicly available upon acceptance.
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