CHAMP解决MOBA游戏跨模式匹配中的冷启动与数据稀疏问题,提升公平性。
CHAMP: Cross-domain Hybrid Architecture for Matchmaking and Prediction in Online Multi-Player Games

- 用跨模式混合特征缓解冷启动和数据稀疏问题
- 在线预测准确率达67.73%,显著优于基线模型
- 适用于从新手到顶级玩家的全段位匹配系统
多人在线战术竞技场(MOBA)游戏依赖匹配机制维持竞技平衡。此前工作CUPID将匹配视为分配重优化问题,证明单一模式胜率预测可有效均衡队伍。但跨不同玩家群体部署时面临三大瓶颈:多数排队玩家缺乏足够本模式历史(冷启动)、段位间技能分布差异大(分布不一致)、极端技能段位数据严重不足。本文提出CHAMP——一种跨域匹配框架,解决上述部署难题。为应对数据稀疏与冷启动,CHAMP采用混合域特征:时间有序的跨模式短期序列(带目标域标注),叠加各模式长期、实时及团队统计。进一步提出域感知胜率网络(DAWN):域感知知识提取器(DAKE)将目标模式属性转化为可学习表示,输入域感知时序/空间/排列全向编码器(DATOE/DASOE/DAPOE),实现模式条件表示与各模式去偏联合学习。线上部署中,一个训练好的DAWN可服务所有支持模式,仅需调整各模式位置满意度阈值作为唯一特定参数。离线测试中DAWN达67.73%胜率预测准确率,超越所有评估的注意力与序列基线。全段位线上A/B测试(覆盖从新手至精英玩家的完整排位体系)显示,不平衡对局持续减少;低段位玩家5分钟击杀碾压率降低最高达20.73%。
原文摘要 · Abstract (English)
Multiplayer Online Battle Arena (MOBA) games rely on matchmaking to maintain competitive balance. Our prior work, CUPID, framed matchmaking as an assignment re-optimization problem and showed that a single-mode win-rate predictor can meaningfully rebalance teams. However, deploying such a system across diverse player populations exposes three practical bottlenecks: most queueing players lack sufficient in-mode match history (cold start), skill distributions shift drastically across rank tiers (distribution inconsistency), and extreme skill segments are severely data-starved. We present CHAMP, a cross-domain matchmaking framework that resolves these deployment bottlenecks. To address data sparsity and cold starts, CHAMP replaces the target-mode-only player profile with a hybrid domain feature collection: a timestamp-ordered cross-mode short-term sequence whose slices are annotated with target-domain features, plus per-mode breakdowns of long-term, real-time and team statistics. We further propose the Domain-Aware Win-rate Network (DAWN): a Domain-aware Knowledge Extractor (DAKE) compiles target-mode attributes into learnable representations that feed Domain-Aware Temporal/Spatial/Permutation OmniNet Encoders (DATOE/DASOE/DAPOE), so that mode-conditioned representations and per-mode debiasing are learned jointly inside a single shared network. Online, one trained DAWN serves every supported mode, with per-mode position-satisfaction thresholds as the only mode-specific knob. Offline, DAWN achieves 67.73% win-rate prediction accuracy, outperforming all evaluated attention and sequence baselines. Online A/B tests across the entire League ladder of a large-scale MOBA game, from novice players up to the top-expert players served by Elite Mode, demonstrate consistent drops in imbalanced matches. For lower-tier players, CHAMP reduces the 5-minute kill crushing rate by up to 20.73%.
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