arXiv:2609.08228cs.AIcs.CL2026-09

通过执行日志自动优化技能图谱,提升大模型任务表现且减少输入量。

SE-GoS: Self-Evolving Graph-of-Skills for Skill Library at Scale

论文配图:SE-GoS: Self-Evolving Graph-of-Skills for Skill Library at Scale
图 1 · 摘自论文原文
  • 从执行痕迹中动态演化技能图结构,不依赖训练或修改检索算法。
  • 一轮演化使任务奖励从52.4%升至59.4%,输入令牌减少约三分之一。
  • 可迁移至未见过的任务集,性能优于静态图谱,适合大规模技能库应用。

现代大模型代理日益依赖可复用技能,但当技能库规模达数千项时,高效检索成为瓶颈。图-技能(GoS)通过依赖感知的图结构实现可扩展检索,而SkillDAG进一步证明技能图可在运行时积累执行支撑结构。然而,历史执行轨迹能否系统性提炼为更优的通用检索图仍待探索。本文提出无需训练的自演化图-技能(SE-GoS)框架,从执行痕迹中演化现有GoS图,同时保留原始检索流程。SE-GoS执行三项互补更新:拓扑演化,基于执行证据发现并剪枝技能关系;边权重演化,根据历史有效性强化相关关系;描述演化,利用执行反馈优化面向检索的技能描述。在SkillsBench上对三种LLM测试,SE-GoS持续提升任务奖励,同时降低输入令牌数。代表性设置下,一轮演化使奖励从52.4%升至59.4%,输入令牌较全量加载减少约三分之一,且在独立验证集上相较静态GoS基线提升5.4分。结果表明,技能图可通过执行经验改进,无需模型训练、检索算法改动或技能内容修改,将静态检索图转变为持续演化的基础设施。

原文摘要 · Abstract (English)

Modern LLM agents increasingly rely on reusable skills, yet as skill libraries scale to thousands of entries, effective retrieval becomes a bottleneck. Graph-of-Skills (GoS) addresses this challenge by exploiting dependency-aware graph structure for scalable skill retrieval, while SkillDAG further demonstrates that skill graphs can accumulate execution-backed structure online. However, these approaches leave open whether historical execution traces can be systematically distilled into a better retrieval graph that generalizes to unseen tasks. We present Self-Evolving Graph-of-Skills (SE-GoS), a training-free framework that evolves an existing GoS graph from execution traces while preserving the original retrieval pipeline. SE-GoS performs three complementary updates: topology evolution that discovers and prunes skill relationships from execution evidence, edge-weight evolution that reinforces retrieval-relevant relationships based on historical effectiveness, and description evolution that optimizes retrieval-facing skill descriptions using execution feedback. Across three LLMs on SkillsBench, SE-GoS consistently improves task reward while reducing input tokens relative to full skill loading, with gains varying across model families. In a representative setting, one evolution round improves reward from 52.4\% to 59.4\% while reducing input tokens by approximately one-third relative to full skill loading, and the resulting graph transfers to a disjoint held-out split with a 5.4-point improvement over the static GoS baseline. These results show that skill graphs can be improved from execution experience without model training, changes to the retrieval algorithm, or modifications to skill content, turning a static retrieval graph into an evolving retrieval infrastructure.

技能库图神经网络自演化大模型

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