arXiv:2609.09145cs.CV2026-09

Point4D可端到端重建数百帧长视频的3D运动轨迹,突破了以往方法只能处理几十帧的限制。

Point4D: Long-range 4D Motion Reconstruction

论文配图:Point4D: Long-range 4D Motion Reconstruction
图 1 · 摘自论文原文
  • 采用基于3D查询的运动解码器,将轨迹预测与可见性解耦,支持长序列连续推理。
  • 在超过200帧的多类长视频追踪基准上达到当前最优性能,显著优于已有前馈式4D方法。
  • 通过复用任意可见帧的视觉特征提升精度,不依赖源图像块,适合长时序动态场景建模。

我们提出Point4D,一种用于长时序视频序列4D重建的前馈模型。该模型能够可靠地推断跨数百帧视频中每个点的密集3D轨迹,而现有4D方法通常仅限于最多几十帧的短输入窗口。其关键创新在于灵活的3D查询式运动解码器,将轨迹预测与图像平面可见性解耦。预测出的3D终点在下一片段中直接重新查询,无需重投影或匹配。此外,我们发现从点可见的任意帧提取并复用视觉描述符,比仅依赖源图像块表现更优。总体而言,Point4D在跨越200帧以上的多种长视频追踪基准上实现当前最优性能,显著超越此前的前馈式4D方法。

原文摘要 · Abstract (English)

We introduce Point4D, a feed-forward model for 4D reconstruction of long-range video sequences. Point4D is able to reliably infer dense per-point 3D trajectories across multi-hundred-frame videos, unlike existing 4D methods that are limited to short input windows of at most a few dozen frames. A key innovation that enables this is our flexible 3D query-based motion decoder that decouples trajectory prediction from image-plane visibility. The predicted 3D endpoints are then directly re-queried in the next chunk without re-projection or matching. Furthermore, we show that extracting and reusing a visual descriptor from an arbitrary frame where the point is visible leads to better performance than relying solely on the source patch. Overall, Point4D achieves state-of-the-art performance across diverse long-video tracking benchmarks spanning over 200 frames and largely outperforms previous feed-forward 4D method. Project page: https://point-4d.github.io

4D重建长视频3D轨迹前馈模型

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